godot/scene/3d
2020-02-13 12:37:45 +01:00
..
area.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
area.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
arvr_nodes.cpp Merge pull request #35406 from lawnjelly/ortho-shadow 2020-01-22 22:02:09 +01:00
arvr_nodes.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
audio_stream_player_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
baked_lightmap.cpp GIProbes working. 2020-02-11 12:03:20 +01:00
baked_lightmap.h GIProbes working. 2020-02-11 12:03:20 +01:00
bone_attachment.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
bone_attachment.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
camera.cpp WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
camera.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00
collision_object.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_object.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_polygon.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
collision_shape.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
cpu_particles.cpp Fixed 2D and 3D CPU Particles 2020-02-11 12:03:50 +01:00
cpu_particles.h Validate input in (CPU)Particles set_emission_shape() 2020-01-16 11:08:51 +01:00
gi_probe.cpp doc: Sync classref with current source 2020-02-12 12:37:13 +01:00
gi_probe.h Improved Voxel AO settings. 2020-02-11 12:05:05 +01:00
immediate_geometry.cpp Texture refactor 2020-02-11 11:53:26 +01:00
immediate_geometry.h Texture refactor 2020-02-11 11:53:26 +01:00
interpolated_camera.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
interpolated_camera.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
light.cpp Directional lights and shadow mapping are functional. 2020-02-11 12:01:20 +01:00
light.h Directional lights and shadow mapping are functional. 2020-02-11 12:01:20 +01:00
listener.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
listener.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
mesh_instance.cpp Fix to category in material. 2020-02-11 12:05:04 +01:00
mesh_instance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_instance.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
multimesh_instance.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
navigation.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation.h - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
navigation_agent.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_instance.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_obstacle.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
particles.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
particles.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
path.cpp Allow greater values in unit_offset 2020-01-24 14:40:33 +01:00
path.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_body.cpp Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce 2020-02-12 21:49:38 +01:00
physics_body.h Remove deprecated PhysicsBody friction and bounce parameters 2020-02-12 13:39:55 +01:00
physics_joint.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
physics_joint.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
position_3d.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
proximity_group.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
ray_cast.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
ray_cast.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
reflection_probe.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
remote_transform.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
remote_transform.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
SCsub SCons: Fix uses of [].append instead of env.add_source_files() 2019-07-22 15:08:32 +02:00
skeleton.cpp ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
skeleton.h ObjectID converted to a structure, fixes many bugs where used incorrectly as 32 bits. 2020-02-12 14:24:54 -03:00
soft_body.cpp Base 3D engine done, still untested, though. 2020-02-11 11:59:25 +01:00
soft_body.h Make softbody completelly stiff to attachment point 2020-02-09 10:18:11 +01:00
spatial.cpp Fixes crash in Spatial::notification 2020-01-25 13:16:51 +08:00
spatial.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spatial_velocity_tracker.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
spring_arm.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
sprite_3d.cpp Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
sprite_3d.h Modernized default 3D material, fixes material bugs. 2020-02-11 12:01:24 +01:00
vehicle_body.cpp Several fixes to 3D rendering, and multimesh implementation. 2020-02-11 12:01:22 +01:00
vehicle_body.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visibility_notifier.cpp Fix wrong disconnect in callback in VisibilityNotifier 3D 2020-01-02 15:09:26 +01:00
visibility_notifier.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
visual_instance.cpp Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
visual_instance.h Dynamic object support for GI Probes (a bit buggy still) 2020-02-11 12:03:52 +01:00
voxelizer.cpp Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
voxelizer.h GIProbe now generates a distance field on bake using CPU, for better compatibility 2020-02-11 12:03:54 +01:00
world_environment.cpp Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
world_environment.h WIP CameraEffects implementation (bokeh not working for now) 2020-02-11 12:15:03 +01:00