godot/scene
Rémi Verschelde 561c1f17a1 style: Start applying PEP8 to Python files, indentation issues
Done with `autopep8 --select=E1`, fixes:

- E101 - Reindent all lines.
- E112 - Fix under-indented comments.
- E113 - Fix over-indented comments.
- E115 - Fix under-indented comments.
- E116 - Fix over-indented comments.
- E121 - Fix a badly indented line.
- E122 - Fix a badly indented line.
- E123 - Fix a badly indented line.
- E124 - Fix a badly indented line.
- E125 - Fix indentation undistinguish from the next logical line.
- E126 - Fix a badly indented line.
- E127 - Fix a badly indented line.
- E128 - Fix a badly indented line.
- E129 - Fix a badly indented line.
2016-11-02 22:26:55 +01:00
..
2d Added force_raycast_update GDScript method for RayCast[2D] 2016-10-31 00:00:23 +01:00
3d style: Start applying PEP8 to Python files, indentation issues 2016-11-02 22:26:55 +01:00
animation Fixed Mix nodes in Animation Tree Player 2016-11-02 22:18:28 +01:00
audio SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
gui Fix to fit stylebox with ItemList 2016-11-02 22:18:34 +01:00
io SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
main SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
resources style: Start applying PEP8 to Python files, indentation issues 2016-11-02 22:26:55 +01:00
register_scene_types.cpp put text formats for resources and scenes as priority 2016-07-19 21:40:05 -03:00
register_scene_types.h Update copyright to 2016 in headers 2016-01-01 11:50:53 -02:00
scene_string_names.cpp Changed import workflow 2016-05-27 14:19:11 -03:00
scene_string_names.h Changed import workflow 2016-05-27 14:19:11 -03:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00