godot/scene/main
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
..
canvas_layer.cpp Rotation APIs: Better exposure for degrees methods 2016-05-06 23:38:08 +02:00
canvas_layer.h Fix for #6158. Converting Vector2 to Size2 for scaling functions. 2016-10-09 17:18:54 +02:00
http_request.cpp Add http method and request data parameters 2016-09-18 23:05:40 +02:00
http_request.h Add http method and request data parameters 2016-09-18 23:05:40 +02:00
instance_placeholder.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
instance_placeholder.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
node.cpp WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
node.h WIP bugfix for existing connections 2016-07-19 20:20:28 -03:00
resource_preloader.cpp
resource_preloader.h
scene_main_loop.cpp -Heavily improved editor startup and exit performance 2016-06-07 22:10:09 -03:00
scene_main_loop.h Drop empty files that are not used anywhere 2016-06-18 19:46:30 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
timer.cpp
timer.h
viewport.cpp Added simple check to viewport, if matrix32 is invesile (https://github.com/godotengine/godot/issues/6296). 2016-10-09 17:40:37 +02:00
viewport.h Fix Viewport.get_mouse_pos() for specific situations, closes #1885 2016-09-18 23:17:07 +02:00