godot/scene/gui
Zher Huei Lee af6ef01c69 Added extra spacing support for DynamicFont
Side effect is that label min-size will now take into account
kerning.
2016-08-02 11:05:20 +01:00
..
base_button.cpp Implement missing ShortCuts in CanvasItemEditor 2016-07-21 03:28:41 +02:00
base_button.h
box_container.cpp
box_container.h
button.cpp
button.h
button_array.cpp
button_array.h
button_group.cpp
button_group.h
center_container.cpp
center_container.h
check_box.cpp
check_box.h
check_button.cpp
check_button.h
color_picker.cpp Fix pick color from screen. Closes #5853 2016-07-22 20:35:12 -03:00
color_picker.h Color picker fixes: 2016-07-15 13:33:01 -05:00
color_ramp_edit.cpp Fixed signal connection prints when moving docks, issue 5498 2016-06-30 15:12:14 +01:00
color_ramp_edit.h
container.cpp
container.h
control.cpp Fix the rotation not updating in the inspector with Controls 2016-07-21 00:26:36 +02:00
control.h properly fixed notificaitons for theme changed, closes #5774 2016-07-18 16:41:59 -03:00
dialogs.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
dialogs.h
file_dialog.cpp Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
file_dialog.h Exposed mode, access, filters, and show hidden files to the editor. Also, two functions to get/set the filter list. 2016-07-17 03:00:51 +02:00
graph_edit.cpp Fix GraphEdit dragging issues at scales != 1 2016-07-26 23:19:41 +02:00
graph_edit.h Fix GraphEdit dragging issues at scales != 1 2016-07-26 23:19:41 +02:00
graph_node.cpp Fix crash when GraphNode wasn't a child of a Control 2016-07-24 00:25:32 +02:00
graph_node.h
grid_container.cpp throw error if GridContainer::set_columns goes below 1, closes #5316 2016-06-30 18:54:54 -03:00
grid_container.h
input_action.cpp
input_action.h
item_list.cpp Fix ItemList.clear() not removing separators 2016-07-22 16:45:57 +02:00
item_list.h itemlist-get_selected_items 2016-06-28 14:09:17 -03:00
label.cpp Added extra spacing support for DynamicFont 2016-08-02 11:05:20 +01:00
label.h Label: Added get_visible_line_count method 2016-07-18 23:33:06 +02:00
line_edit.cpp LineEdit: Fix event handled as text when a mod key is pressed 2016-07-27 19:32:46 +02:00
line_edit.h add placeholder alpha property 2016-06-28 11:45:17 +08:00
link_button.cpp
link_button.h
margin_container.cpp
margin_container.h
menu_button.cpp MenuButton: Fix event propagation with dialogs 2016-07-18 23:06:14 +02:00
menu_button.h
option_button.cpp
option_button.h
panel.cpp
panel.h
panel_container.cpp
panel_container.h
patch_9_frame.cpp Modify margins with mouse input 2016-06-20 17:06:19 -03:00
patch_9_frame.h
popup.cpp Remove some noisy debug prints 2016-07-17 18:25:21 +02:00
popup.h
popup_menu.cpp
popup_menu.h
progress_bar.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
progress_bar.h
range.cpp
range.h
reference_frame.cpp
reference_frame.h
rich_text_label.cpp Fix empty reference pages after restarting Godot 2016-07-17 13:29:50 -03:00
rich_text_label.h Adding support to get the raw text without formatting information from a RichTextLabel. 2016-06-29 12:43:51 -03:00
scroll_bar.cpp
scroll_bar.h
scroll_container.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
scroll_container.h
SCsub
separator.cpp
separator.h
slider.cpp
slider.h
spin_box.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
spin_box.h
split_container.cpp
split_container.h
tab_container.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
tab_container.h
tabs.cpp
tabs.h
text_edit.cpp Exposed enable syntax highlighting to properties 2016-07-28 15:47:47 +01:00
text_edit.h Merge pull request #5737 from neikeq/pr-issue-5269 2016-07-23 22:54:32 +02:00
texture_button.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
texture_button.h
texture_frame.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
texture_frame.h
texture_progress.cpp
texture_progress.h
tool_button.cpp
tool_button.h
tree.cpp Changed the way the step decimals are computed to a safer way, fixes many issues. 2016-07-26 17:25:10 -03:00
tree.h Changed tree so shift-selection skips folded children, closes #5515 2016-07-09 13:15:45 -03:00
video_player.cpp Remove unused variables (third pass) + dead code 2016-07-07 23:16:21 +02:00
video_player.h