godot/scene/main
Juan Linietsky d438ac0aed -Implemented Proxy Textures (needed to solve the problem with ViewportTexture)
-Properly use hierarchy to initialize resources local to scene (solves problem of GUI in 3D)
2017-12-04 15:56:17 -03:00
..
canvas_layer.cpp Unify degree members and properties 2017-11-10 12:52:07 +01:00
canvas_layer.h Unify degree members and properties 2017-11-10 12:52:07 +01:00
http_request.cpp -Modules can now add custom version info (added it for Mono) 2017-11-01 23:13:27 -03:00
http_request.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
instance_placeholder.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
node.cpp Fixed crash on duplicate instanced nodes (#13432) 2017-12-01 17:57:47 +07:00
node.h Merge pull request #12284 from bojidar-bg/allow-subproperty-set 2017-11-21 22:44:14 +01:00
resource_preloader.cpp Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
resource_preloader.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
scene_tree.cpp Merge pull request #12572 from RandomShaper/onion-skinning 2017-11-26 15:13:35 -03:00
scene_tree.h Implement onion skinning for the animation editor 2017-11-25 13:25:14 +01:00
SCsub style: Fix PEP8 whitespace issues in Python files 2016-11-01 00:35:16 +01:00
timer.cpp Refactor Fixed to Physics 2017-10-21 21:28:08 +07:00
timer.h Renamed fixed_process to physics_process 2017-09-30 16:19:07 +02:00
viewport.cpp -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00
viewport.h -Implemented Proxy Textures (needed to solve the problem with ViewportTexture) 2017-12-04 15:56:17 -03:00