..
fileserver
i18n: Don't make print_line calls translatable
2016-05-04 15:28:37 +02:00
icons
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
io_plugins
fix invalid texture plugin name
2016-06-02 22:13:55 +09:00
plugins
Enhanced StyleBoxTexture:
2016-06-05 00:45:53 +08:00
addon_editor_plugin.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
addon_editor_plugin.h
animation_editor.cpp
i18n: Use %d instead of %i in vformat
2016-05-21 16:34:56 +02:00
animation_editor.h
array_property_edit.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
array_property_edit.h
call_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
call_dialog.h
code_editor.cpp
Fixed and improved search bar
2016-05-30 18:15:41 +02:00
code_editor.h
Fixed and improved search bar
2016-05-30 18:15:41 +02:00
connections_dialog.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
connections_dialog.h
Signals became a tab
2016-06-03 21:03:22 -03:00
create_dialog.cpp
The create dialog starts collapsed now.
2016-06-04 10:26:58 +02:00
create_dialog.h
Changed import workflow
2016-05-27 14:19:11 -03:00
default_saver.cpp
default_saver.h
dependency_editor.cpp
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
dependency_editor.h
doc_code_font.h
doc_font.h
doc_title_font.h
editor_asset_installer.cpp
editor_asset_installer.h
editor_data.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
editor_data.h
Enables the possibility of editing on multiple plugins at same time on same object type.
2016-04-02 20:39:35 -03:00
editor_dir_dialog.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
editor_dir_dialog.h
editor_file_dialog.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
editor_file_dialog.h
Remove double incluson of scene/gui/dialogs.h
2016-05-04 10:54:59 +02:00
editor_file_system.cpp
fix random inifinite loop when open editor
2016-05-31 14:21:13 +09:00
editor_file_system.h
Changed import workflow
2016-05-27 14:19:11 -03:00
editor_fonts.cpp
Supports to use non-latin characters in script editor
2016-05-31 15:06:40 +09:00
editor_fonts.h
editor_help.cpp
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
editor_help.h
deselect in help when click somewhere
2016-06-04 03:11:34 +09:00
editor_icons.h
editor_import_export.cpp
fix crash and error with texture atlas
2016-06-02 22:03:58 +09:00
editor_import_export.h
Changed import workflow
2016-05-27 14:19:11 -03:00
editor_initialize_ssl.cpp
editor_initialize_ssl.h
editor_log.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
editor_log.h
editor_name_dialog.cpp
editor_name_dialog.h
editor_node.cpp
Add plugin to pick texture region and patch margins for Patch9Frame
2016-06-05 00:45:53 +08:00
editor_node.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
editor_path.cpp
editor_path.h
editor_plugin.cpp
-Improve resource previews
2016-05-23 17:11:49 -03:00
editor_plugin.h
-Improve resource previews
2016-05-23 17:11:49 -03:00
editor_plugin_settings.cpp
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
editor_plugin_settings.h
editor_profiler.cpp
i18n: Fix typo and sync template
2016-05-28 12:46:17 +02:00
editor_profiler.h
fixed compilation bug
2016-05-21 23:20:49 -03:00
editor_reimport_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
editor_reimport_dialog.h
editor_resource_preview.cpp
fix error when open scene or switch to another scene
2016-06-01 01:48:49 +09:00
editor_resource_preview.h
Changed import workflow
2016-05-27 14:19:11 -03:00
editor_run.cpp
editor_run.h
editor_run_native.cpp
editor_run_native.h
editor_run_script.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
editor_run_script.h
editor_scale.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
editor_scale.h
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
editor_selection.cpp
editor_selection.h
editor_settings.cpp
The create dialog starts collapsed now.
2016-06-04 10:26:58 +02:00
editor_settings.h
Added translation support to Godot
2016-05-27 19:58:28 -03:00
editor_sub_scene.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
editor_sub_scene.h
editor_vu.cpp
editor_vu.h
file_type_cache.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
file_type_cache.h
groups_editor.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
groups_editor.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
import_settings.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
import_settings.h
inspector_dock.cpp
inspector_dock.h
multi_node_edit.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
multi_node_edit.h
node_dock.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
node_dock.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
optimized_save_dialog.cpp
optimized_save_dialog.h
output_strings.cpp
output_strings.h
pane_drag.cpp
pane_drag.h
progress_dialog.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
progress_dialog.h
project_export.cpp
fix crash and error with texture atlas
2016-06-02 22:03:58 +09:00
project_export.h
Move export GUI debug toggle to export settings window
2016-04-28 16:13:26 +02:00
project_manager.cpp
Set more visible string to translatable
2016-05-29 16:10:23 +08:00
project_manager.h
project_settings.cpp
Added more translatable strings in code. Updated template tools.pot.
2016-05-30 21:47:53 +03:00
project_settings.h
property_editor.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
property_editor.h
Changed import workflow
2016-05-27 14:19:11 -03:00
pvrtc_compress.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
pvrtc_compress.h
quick_open.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
quick_open.h
register_exporters.h
remove trailing whitespace
2016-05-21 15:29:25 +02:00
reparent_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
reparent_dialog.h
resources_dock.cpp
Modified editor strings to be translatable in the future
2016-05-03 22:25:37 -03:00
resources_dock.h
run_settings_dialog.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
run_settings_dialog.h
scene_tree_dock.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
scene_tree_dock.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
scene_tree_editor.cpp
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
scene_tree_editor.h
Created a NodeDock with signals and groups
2016-06-04 13:19:08 -03:00
scenes.cpp
scenes.h
scenes_dock.cpp
-Some fixes to OSX retina scaling for window functions
2016-05-30 00:28:29 -03:00
scenes_dock.h
Changed import workflow
2016-05-27 14:19:11 -03:00
script_create_dialog.cpp
i18n: Proofreading of all strings
2016-05-21 00:21:57 +02:00
script_create_dialog.h
script_editor_debugger.cpp
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
script_editor_debugger.h
Ability to reload scripts on running game
2016-06-01 20:31:42 -03:00
SCsub
settings_config_dialog.cpp
Added color themes to the text editor
2016-05-23 15:15:55 +01:00
settings_config_dialog.h
spatial_editor_gizmos.cpp
i18n: Second pass at proofreading
2016-05-21 01:27:27 +02:00
spatial_editor_gizmos.h