godot/platform/winrt
Rémi Verschelde 5a49e45d21 SCsub: Add python shebang as a hint for syntax highlighting
Also switch existing shebangs to "better" /usr/bin/env python.

(cherry picked from commit fc8ccd5b8c)
2016-10-30 14:51:34 +01:00
..
include WinRT: Add missing license file for ANGLE 2016-07-14 08:49:02 +02:00
app.cpp remove trailing whitespace 2016-03-09 00:00:52 +01:00
app.h remove trailing whitespace 2016-03-09 00:00:52 +01:00
detect.py Remove trailing spaces 2016-04-02 20:26:12 +02:00
gl_context_egl.cpp Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
gl_context_egl.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_winrt.cpp Drop nedmalloc which is apparently not used anymore 2016-10-30 14:51:30 +01:00
os_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
platform_config.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
SCsub SCsub: Add python shebang as a hint for syntax highlighting 2016-10-30 14:51:34 +01:00
thread_winrt.cpp Added function to notify ScriptLanguage when a thread is created/freed, allows scripts to allocate a stack there via TLS 2016-06-25 10:41:23 -03:00
thread_winrt.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00