godot/modules/recast/SCsub
Rémi Verschelde 59c2c21b15 Move NavigationMeshEditorPlugin to Recast module as should be
Modules can register their own editor plugins (like GridMap does),
so no need to put module-specific classes in the `editor/` folder.

Also cleans up the previous SCons env pollution from the Recast
module, integrating its code into libmodules as other modules.
2018-05-30 22:10:11 +02:00

33 lines
869 B
Python

#!/usr/bin/env python
Import('env')
Import('env_modules')
env_recast = env_modules.Clone()
# Thirdparty source files
if env['builtin_recast']:
thirdparty_dir = "#thirdparty/recastnavigation/Recast/"
thirdparty_sources = [
"Source/Recast.cpp",
"Source/RecastAlloc.cpp",
"Source/RecastArea.cpp",
"Source/RecastAssert.cpp",
"Source/RecastContour.cpp",
"Source/RecastFilter.cpp",
"Source/RecastLayers.cpp",
"Source/RecastMesh.cpp",
"Source/RecastMeshDetail.cpp",
"Source/RecastRasterization.cpp",
"Source/RecastRegion.cpp",
]
thirdparty_sources = [thirdparty_dir + file for file in thirdparty_sources]
env_recast.add_source_files(env.modules_sources, thirdparty_sources)
env_recast.Append(CPPPATH=[thirdparty_dir + "/Include"])
# Godot source files
env_recast.add_source_files(env.modules_sources, "*.cpp")
Export('env')