godot/modules/gdscript
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
doc_classes Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
editor Optimize StringName usage 2021-07-18 21:20:02 -03:00
icons Optimize SVG using svgcleaner --multipass 2020-10-25 10:02:37 +01:00
language_server Optimize StringName usage 2021-07-18 21:20:02 -03:00
tests Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
config.py Unregister GDScriptFunctionState class 2020-11-26 21:39:54 -03:00
gdscript.cpp [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. 2021-07-12 16:36:34 +02:00
gdscript.h Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_analyzer.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_analyzer.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_byte_codegen.cpp GDScript: Fix setting type of operator return value 2021-06-18 13:09:35 -03:00
gdscript_byte_codegen.h GDScript: Use analyzer data to decide assignment conversion 2021-05-26 14:09:00 -03:00
gdscript_cache.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_cache.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_codegen.h GDScript: Use analyzer data to decide assignment conversion 2021-05-26 14:09:00 -03:00
gdscript_compiler.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_compiler.h GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_disassembler.cpp Rename Quat to Quaternion 2021-06-04 18:14:32 +01:00
gdscript_editor.cpp Remove singleton variable shadowing. 2021-06-30 02:37:20 -07:00
gdscript_function.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gdscript_function.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_lambda_callable.cpp GDScript: Implement lambdas compilation and runtime 2021-04-28 11:09:38 -03:00
gdscript_lambda_callable.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_parser.cpp Fix editor suffixes and degrees conversion 2021-06-30 12:38:25 -03:00
gdscript_parser.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
gdscript_tokenizer.cpp Merge pull request #46714 from HaSa1002/fix-gdscript-underscore-strict 2021-05-06 20:19:45 +02:00
gdscript_tokenizer.h GDScript: Add lambda syntax parsing 2021-04-28 10:56:16 -03:00
gdscript_utility_functions.cpp Rename Array.invert() to Array.reverse() 2021-03-21 10:20:08 +00:00
gdscript_utility_functions.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_vm.cpp Fix "super" call when having at least one argument 2021-06-13 17:46:03 +02:00
gdscript_warning.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_warning.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_types.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
register_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Register GDScript test tools as test commands to run via command-line 2020-09-02 01:43:26 +03:00