godot/modules/gdscript/language_server
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
gdscript_extend_parser.cpp Consolidate JSON, JSONParseResults and JSONParser into JSON 2021-06-19 08:01:40 +01:00
gdscript_extend_parser.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
gdscript_language_protocol.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_language_protocol.h Misc cleanup of header includes 2021-07-15 00:46:43 +02:00
gdscript_language_server.cpp Implement the ability to disable classes 2021-07-13 09:25:14 -03:00
gdscript_language_server.h Initialize class/struct variables with default values in modules/ 2021-02-08 10:57:18 +01:00
gdscript_text_document.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
gdscript_text_document.h Implement didClose notification in LSP 2021-07-08 11:40:15 -04:00
gdscript_workspace.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
gdscript_workspace.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
lsp.hpp Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00