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sanikoyes 64f77aa8f3 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable)
2.NodePath replace to instance_ID(can control object doe's not in scene tree)
3.Change interpolate types from Node to Object, can control more types(etc script class object)
4.Add pending_update counter, avoid insert/remove interpolates-list while traversal it
2014-12-19 17:13:20 +08:00
bin SceneMainLoop -> SceneTree 2014-11-05 21:20:42 -03:00
core Merge pull request #984 from orbitcowboy/master 2014-12-17 10:18:08 -02:00
demos 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
doc Batch of Bugfixes 2014-12-07 02:04:20 -03:00
drivers Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
main -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
modules Fix crash when gd-script _init fail 2014-12-18 12:50:47 +08:00
platform Merge branch 'master' of https://github.com/okamstudio/godot 2014-12-16 22:33:35 -03:00
scene 1.Change interpolate_callback:p_times_in_sec argument before p_callback argument(more readable) 2014-12-19 17:13:20 +08:00
servers Batch of Bugfixes 2014-12-07 02:04:20 -03:00
tools Merge pull request #985 from adolson/toggle-comment-shortcut-fix 2014-12-18 09:58:13 -02:00
.gitignore More gitignore 2014-06-13 11:02:51 +08:00
.travis.yml Fix travis-ci build config for new build system 2014-10-08 14:38:46 +08:00
LICENSE.md Added LICENSE.md 2014-09-21 01:26:59 -03:00
logo.png logo.png 2014-02-12 22:21:47 +07:00
methods.py -Ability to ask for documents/pictures/etc system dirs. 2014-12-02 14:02:41 -03:00
README.md Update README.md 2014-12-15 22:41:50 -03:00
SConstruct Remove multiprocessing from imports in SConstruct 2014-12-03 17:36:29 +01:00
version.py version bump to stable 2014-12-15 15:49:18 -03:00

GODOT

The Engine

Godot is a fully featured, open source, MIT licensed, game engine. It focuses on having great tools, and a visual oriented workflow that can export to PC, Mobile and Web platforms with no hassle. The editor, language and APIs are feature rich, yet simple to learn, allowing you to become productive in a matter of hours.

About

Godot has been developed by Juan Linietsky and Ariel Manzur for several years, and was born as an in-house engine, used to publish several work-for-hire titles. Development is sponsored by OKAM Studio (http://www.okamstudio.com).

Documentation

Documentation has been moved to the GitHub Wiki.

Binary Downloads, Community, etc.

Binary downloads, community, etc. can be found in Godot homepage:

http://www.godotengine.org

Compiling from Source

Compilation instructions for every platform can be found in the Wiki: https://github.com/okamstudio/godot/wiki/advanced