godot/servers/SCsub
Juan Linietsky 0fa94a9690 Build System Changes
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Build System:
-Big clean up of SCons, changed how builds are done to a much cleaner method (check the Github Wiki for instructions).
-Deactivated BlackBerry10 (sorry), if no mantainer found (or BlackBerry does not send us a Passort ;), platform will be removed as we have no longer devices to test.

Engine:
-Removed deprecated object and scene format (was in there just for compatibility, not in use since a long time).
-Added ability to open scenes even if a node type was removed (will try to guess the closest type).
-Removed deprecated node types.
2014-10-07 01:31:49 -03:00

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Import('env')
env.servers_sources=[]
env.add_source_files(env.servers_sources,"*.cpp")
Export('env')
SConscript('physics/SCsub');
SConscript('physics_2d/SCsub');
SConscript('visual/SCsub');
SConscript('audio/SCsub');
SConscript('spatial_sound/SCsub');
SConscript('spatial_sound_2d/SCsub');
lib = env.Library("servers",env.servers_sources)
env.Prepend(LIBS=[lib])