godot/thirdparty/thekla_atlas/nvmesh
Juan Linietsky 65fb961b8b -Ability to and unwrap lightmap coordinates on import
-Added unwrap functionality to Mesh
-Ability to display and debug mesh UVs
-Added multiline draw, so it's easier and faster to draw UVs
-Many fixes to SurfaceTool
-Fixes to Thekla Unwrap, but it's a piece of ass and it keeps crashing. Will have to go away
2017-12-09 14:18:14 -03:00
..
geometry Import thekla_atlas 2017-12-08 15:47:15 +01:00
halfedge Import thekla_atlas 2017-12-08 15:47:15 +01:00
param -Ability to and unwrap lightmap coordinates on import 2017-12-09 14:18:14 -03:00
raster Import thekla_atlas 2017-12-08 15:47:15 +01:00
weld Import thekla_atlas 2017-12-08 15:47:15 +01:00
BaseMesh.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
BaseMesh.h Import thekla_atlas 2017-12-08 15:47:15 +01:00
MeshBuilder.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
MeshBuilder.h Import thekla_atlas 2017-12-08 15:47:15 +01:00
MeshTopology.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
MeshTopology.h Import thekla_atlas 2017-12-08 15:47:15 +01:00
nvmesh.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
nvmesh.h Import thekla_atlas 2017-12-08 15:47:15 +01:00
QuadTriMesh.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
QuadTriMesh.h Import thekla_atlas 2017-12-08 15:47:15 +01:00
TriMesh.cpp Import thekla_atlas 2017-12-08 15:47:15 +01:00
TriMesh.h Import thekla_atlas 2017-12-08 15:47:15 +01:00