godot/platform/android/plugin
reduz 6631f66c2a Optimize StringName usage
* Added a new macro SNAME() that constructs and caches a local stringname.
* Subsequent usages use the cached version.
* Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time.
* Replaced all theme usages by this new macro.
* Replace all signal emission usages by this new macro.
* Replace all call_deferred usages by this new macro.

This is part of ongoing work to optimize GUI and the editor.
2021-07-18 21:20:02 -03:00
..
godot_plugin_config.h Merge pull request #49279 from Calinou/rename-string-is-abs-path-method 2021-06-11 15:58:16 +02:00
godot_plugin_jni.cpp Optimize StringName usage 2021-07-18 21:20:02 -03:00
godot_plugin_jni.h Expose GodotPlugin's utility methods used for registration and signal emitting. 2021-02-15 15:55:59 -08:00