godot/modules/mono/glue/GodotSharp/GodotSharp/Core
Ignacio Etcheverry 6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
..
Attributes Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Extensions Added parameters to Load() 2020-03-06 13:41:35 -08:00
Interfaces Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
AABB.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
Array.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
Basis.cs Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Callable.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Color.cs Use uint/ulong for Color in C# 2020-01-29 12:53:13 -05:00
Colors.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
DebuggingUtils.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
DelegateUtils.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Dictionary.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
Dispatcher.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
DynamicObject.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GD.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
GodotSynchronizationContext.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotTaskScheduler.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
GodotTraceListener.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
MarshalUtils.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
Mathf.cs [Mono] Basis/Transforms Array operator comments and improvements 2020-02-10 12:20:04 -05:00
MathfEx.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
NodePath.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Object.base.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Plane.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
Quat.cs Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Rect2.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
RID.cs Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
SignalAwaiter.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
SignalInfo.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
StringExtensions.cs doc: Sync classref with current source 2020-02-18 14:02:02 +01:00
StringName.cs Fix C# bindings after recent breaking changes 2020-03-17 16:30:04 +01:00
Transform.cs [Mono] Basis/Transforms Array operator comments and improvements 2020-02-10 12:20:04 -05:00
Transform2D.cs [Mono] Basis/Transforms Array operator comments and improvements 2020-02-10 12:20:04 -05:00
Vector2.cs Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00
Vector3.cs Remove more deprecated methods and code 2020-02-13 12:37:45 +01:00