godot/platform
Rémi Verschelde b526088ae2 X11: Link libgcc statically with use_static_cpp option
We were already linking libstdc++ statically for official binaries,
protecting us against most portability issues. But apparently since
we started using GCC 7 for official builds, we also need to link
libgcc statically for at least 32-bit builds to be portable.

Fixes #16409.
2018-02-16 18:48:11 +01:00
..
android Merge pull request #14804 from ColinKinloch/master 2018-02-14 11:55:28 +01:00
haiku Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
iphone Improve missing iOS loading screen error message 2018-01-07 21:50:41 +01:00
javascript Disabled mbedtls module in javascript platform 2018-02-14 01:26:34 +01:00
osx Merge pull request #15564 from RandomShaper/adpod-topmost 2018-02-14 16:43:40 +01:00
server Add dummy audio driver, fix dummy rasterizer 2018-02-15 07:34:11 -08:00
uwp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
windows Windows: Fix case of imm32 for case-sensitive MinGW build 2018-02-15 09:06:02 +01:00
x11 X11: Link libgcc statically with use_static_cpp option 2018-02-16 18:48:11 +01:00
register_platform_apis.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00