godot/scene
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
2d Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
3d Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
animation Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
debugger Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gui Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
main Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resources Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_scene_types.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
register_scene_types.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
scene_string_names.cpp Custom Skeleton3DEditorPlugin 2020-05-22 09:54:34 -07:00
scene_string_names.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00