godot/scene/resources
reduz 127458ed17 Reorganized core/ directory, it was too fatty already
-Removed FuncRef, since Callable makes it obsolete
-Removed int_types.h as its obsolete in c++11+
-Changed color names code
2020-11-07 20:17:12 -03:00
..
default_theme Move safe line color into editor 2020-09-10 20:35:28 +01:00
animation.cpp Expose Animation::value_track_interpolate to GDscript 2020-10-01 14:27:09 +02:00
animation.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
audio_stream_sample.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
audio_stream_sample.h Add override keywords. 2020-07-10 13:56:54 +01:00
bit_map.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
bit_map.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
box_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
box_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
camera_effects.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
camera_effects.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
capsule_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
capsule_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
capsule_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
capsule_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
circle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
circle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
concave_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
concave_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
concave_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
convex_polygon_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
convex_polygon_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
convex_polygon_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
curve.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
curve.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
cylinder_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
cylinder_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
dynamic_font.cpp Update scene/resources/dynamic_font.cpp 2020-10-28 22:09:37 -03:00
dynamic_font.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
environment.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
environment.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
font.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
font.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
gradient.cpp Fixup ColorRamp to Gradient renames 2020-10-25 18:32:44 +02:00
gradient.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
height_map_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
height_map_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
line_shape_2d.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
line_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
material.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
mesh_data_tool.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_data_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
mesh_library.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
mesh_library.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
multimesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
multimesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
navigation_mesh.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
navigation_mesh.h Add override keywords. 2020-07-10 13:56:54 +01:00
packed_scene.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
packed_scene.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
particles_material.cpp Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
particles_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
physics_material.cpp Fix hints on PhysicsMaterial bounce/friction. 2020-09-19 18:44:49 -04:00
physics_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
polygon_path_finder.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
polygon_path_finder.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
primitive_meshes.cpp Made property hint consistent with other property hints 2020-06-03 13:01:27 -07:00
primitive_meshes.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_2d.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
ray_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
ray_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
ray_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
rectangle_shape_2d.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rectangle_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
resource_format_text.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
resource_format_text.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
segment_shape_2d.cpp Move RayShape2D implementation into its own translation unit 2020-06-01 01:52:07 +03:00
segment_shape_2d.h Add override keywords. 2020-07-10 13:56:54 +01:00
shader.cpp doc: Sync classref with current source 2020-09-04 10:43:11 +02:00
shader.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_2d.cpp Merge pull request #37903 from Xrayez/shape-2d-draw-bind 2020-06-16 15:15:51 +02:00
shape_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
shape_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
shape_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
skin.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
skin.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sky.cpp Add incremental update mode to sky 2020-07-11 00:10:15 -07:00
sky.h Merge pull request #40272 from clayjohn/VULKAN-time-slicing 2020-07-11 10:00:39 +02:00
sky_material.cpp Add night sky to PhysicalSkyMaterial 2020-05-16 12:59:55 -07:00
sky_material.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
sphere_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
sphere_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
style_box.cpp Refactored 2D shader and lighting system 2020-10-24 15:57:25 -03:00
style_box.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
surface_tool.cpp Refactor MethodBind to use variadic templates 2020-10-18 12:28:44 +02:00
surface_tool.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
syntax_highlighter.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
syntax_highlighter.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
text_file.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
text_file.h Add override keywords. 2020-07-10 13:56:54 +01:00
texture.cpp Merge pull request #43075 from Xrayez/color-ramp-to-gradient 2020-10-26 08:44:27 +01:00
texture.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
theme.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
theme.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
tile_set.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
tile_set.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
video_stream.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
visual_shader.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_shader.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
visual_shader_nodes.cpp Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
visual_shader_nodes.h Added VisualShaderNodeCurve to easy gather data from a CurveTexture 2020-10-18 09:57:15 +03:00
world_2d.cpp Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_2d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_3d.cpp Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
world_3d.h Reorganized core/ directory, it was too fatty already 2020-11-07 20:17:12 -03:00
world_margin_shape_3d.cpp Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00
world_margin_shape_3d.h Shape3D::get_debug_mesh_lines const methods 2020-08-02 11:10:43 +02:00