godot/servers/rendering/rasterizer_rd
Juan Linietsky 6e5f137c01
Merge pull request #41415 from clayjohn/VULKAN-shader-overrides
Add FOG, RADIANCE, and IRRADIANCE shader overrides
2020-10-18 18:33:41 -03:00
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shaders Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 2020-10-18 18:33:41 -03:00
light_cluster_builder.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
light_cluster_builder.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_canvas_rd.cpp Fixes recently introduced shader leaks 2020-06-27 15:08:20 +02:00
rasterizer_canvas_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rasterizer_effects_rd.cpp Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
rasterizer_effects_rd.h Optimize Glow with local memory 2020-10-18 11:37:12 -07:00
rasterizer_rd.cpp rasterizer_rd.cpp: Correct small typo 2020-08-27 12:44:18 +03:00
rasterizer_rd.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rasterizer_scene_high_end_rd.cpp Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 2020-10-18 18:33:41 -03:00
rasterizer_scene_high_end_rd.h Add aerial perspective to fixed fog 2020-10-17 10:53:07 -07:00
rasterizer_scene_rd.cpp Merge pull request #41415 from clayjohn/VULKAN-shader-overrides 2020-10-18 18:33:41 -03:00
rasterizer_scene_rd.h Merge pull request #42201 from clayjohn/Vulkan-new-glow 2020-10-18 18:32:36 -03:00
rasterizer_storage_rd.cpp Fixes leaks with shader and material 2020-10-12 18:06:47 +02:00
rasterizer_storage_rd.h Implement GPU Particle Collisions 2020-10-09 13:25:47 -03:00
render_pipeline_vertex_format_cache_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
render_pipeline_vertex_format_cache_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_compiler_rd.cpp Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_compiler_rd.h Re-Implement GPU particles on master. 2020-09-02 21:37:11 +02:00
shader_rd.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
shader_rd.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00