godot/modules/mono/editor/GodotTools/GodotTools
Ignacio Etcheverry 6e7da72648 C#: Fix editor unable to play game after IDE PlayRequest
The editor wasn't clearing the debugger agent
settings properly after a processing a play
request from an IDE. This caused consequent play
attempts to fail if not launched from the IDE,
as the game would still attempt and fail to
connect to the debugger.

The concrete cause: Forgetting to clear the
`GODOT_MONO_DEBUGGER_AGENT` environment variable.
2020-08-19 00:14:57 +02:00
..
Build C#: Fix restore not called when building game projects 2020-07-22 14:28:47 +02:00
Export C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
Ides C#: Fix editor unable to play game after IDE PlayRequest 2020-08-19 00:14:57 +02:00
Internals C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
Utils C#: Fix completion request with case insensitive resource path 2020-06-23 20:29:19 +02:00
BottomPanel.cs C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
BuildInfo.cs Mono/C#: Use /restore instead of /t:restore when building 2020-06-25 23:50:05 +02:00
BuildManager.cs C#: Fix editor unable to play game after IDE PlayRequest 2020-08-19 00:14:57 +02:00
BuildTab.cs Mono/C#: Fix InvalidCast because of attempt to unbox long as int 2020-06-25 23:37:53 +02:00
CsProjOperations.cs C#: Switch games to MSBuild Sdks and .NET Standard 2020-07-25 19:22:01 +02:00
ExternalEditorId.cs Mono: fix bad long casts and wrong underlying enum types in GodotTools 2020-06-24 09:35:13 -04:00
GodotSharpEditor.cs C#: Fix editor unable to play game after IDE PlayRequest 2020-08-19 00:14:57 +02:00
GodotTools.csproj C#: Add VisualStudio support 2020-06-15 21:29:16 +02:00
HotReloadAssemblyWatcher.cs Change assembly watcher after notification changes 2020-06-30 17:41:38 -04:00
PlaySettings.cs C#: Rewrite GodotTools messaging protocol 2020-05-09 21:49:40 +02:00