godot/modules/mono/build_scripts
Ignacio Etcheverry 6a85cdf640 Fix C# bindings after recent breaking changes
Implementation for new Variant types Callable, Signal, StringName.
Added support for PackedInt64Array and PackedFloat64Array.

Add generation of signal members as events, as well as support for
user created signals as events.
NOTE: As of now, raising such events will not emit the signal. As such,
one must use `EmitSignal` instead of raising the event directly.

Removed old ThreadLocal fallback class. It's safe to use thread_local now since
it's supported on all minimum versions of compilers we support.
2020-03-17 16:30:04 +01:00
..
__init__.py Mono: Reorganize build scripts 2019-04-07 19:03:09 +02:00
api_solution_build.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
gen_cs_glue_version.py Mono/C#: Re-structure API solution and GodotTools post-build target 2019-12-28 20:48:55 +01:00
godot_tools_build.py Fix msbuild target argument 2019-12-29 17:03:21 -05:00
make_android_mono_config.py PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
mono_android_config.xml Mono/C#: Several android fixes 2019-12-04 19:03:42 +01:00
mono_configure.py Mono: Fix detection of Apple platforms in build script 2020-03-05 09:00:41 +01:00
mono_reg_utils.py Some small fixes to warnings in python scripts 2019-07-11 22:26:04 +05:30
solution_builder.py SCons no longer passes FrameworkPathOverride to MSBuild 2019-07-10 13:19:52 +02:00