godot/modules/mono/glue/Managed/Files/Attributes/RPCAttributes.cs
Fabio Alessandrelli d6b31daec6 Rename slave keyword to puppet
The slave keyword will still be available as deprecated in 3.1 but will
be dropped from future releases.
2018-09-15 00:06:03 +02:00

29 lines
1,003 B
C#

using System;
namespace Godot
{
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class RemoteAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class SyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class MasterAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class PuppetAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class SlaveAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class RemoteSyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class MasterSyncAttribute : Attribute {}
[AttributeUsage(AttributeTargets.Method | AttributeTargets.Field)]
public class PuppetSyncAttribute : Attribute {}
}