godot/scene/main/viewport.cpp
Rémi Verschelde ce7da2c7d6 Viewport: Fix missing tooltips w/ disabled physics object picking
Previously this option seemed to be the sole responsible for enabling
physics processing in Viewport, while several other features like
tooltips and debugging collision hints rely on it.

All this logic is moved to internal processing (it's incorrect to let
it be affected by users disabling physics/idle processing), and disabling
physics object picking no longer affects the internal physics processing.

Fixes #17001.
2018-03-01 16:01:10 +01:00

2823 lines
79 KiB
C++

/*************************************************************************/
/* viewport.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2018 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2018 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "viewport.h"
#include "os/input.h"
#include "os/os.h"
#include "project_settings.h"
#include "scene/2d/collision_object_2d.h"
#include "scene/3d/camera.h"
#include "scene/3d/collision_object.h"
#include "scene/3d/listener.h"
#include "scene/3d/scenario_fx.h"
#include "scene/3d/spatial.h"
#include "scene/gui/control.h"
#include "scene/gui/label.h"
#include "scene/gui/panel.h"
#include "scene/main/timer.h"
#include "scene/resources/mesh.h"
#include "scene/scene_string_names.h"
#include "servers/physics_2d_server.h"
void ViewportTexture::setup_local_to_scene() {
if (vp) {
vp->viewport_textures.erase(this);
}
vp = NULL;
Node *local_scene = get_local_scene();
if (!local_scene) {
return;
}
Node *vpn = local_scene->get_node(path);
ERR_EXPLAIN("ViewportTexture: Path to node is invalid");
ERR_FAIL_COND(!vpn);
vp = Object::cast_to<Viewport>(vpn);
ERR_EXPLAIN("ViewportTexture: Path to node does not point to a viewport");
ERR_FAIL_COND(!vp);
vp->viewport_textures.insert(this);
VS::get_singleton()->texture_set_proxy(proxy, vp->texture_rid);
}
void ViewportTexture::set_viewport_path_in_scene(const NodePath &p_path) {
if (path == p_path)
return;
path = p_path;
if (get_local_scene()) {
setup_local_to_scene();
}
}
NodePath ViewportTexture::get_viewport_path_in_scene() const {
return path;
}
int ViewportTexture::get_width() const {
ERR_FAIL_COND_V(!vp, 0);
return vp->size.width;
}
int ViewportTexture::get_height() const {
ERR_FAIL_COND_V(!vp, 0);
return vp->size.height;
}
Size2 ViewportTexture::get_size() const {
ERR_FAIL_COND_V(!vp, Size2());
return vp->size;
}
RID ViewportTexture::get_rid() const {
//ERR_FAIL_COND_V(!vp, RID());
return proxy;
}
bool ViewportTexture::has_alpha() const {
return false;
}
Ref<Image> ViewportTexture::get_data() const {
ERR_FAIL_COND_V(!vp, Ref<Image>());
return VS::get_singleton()->texture_get_data(vp->texture_rid);
}
void ViewportTexture::set_flags(uint32_t p_flags) {
if (!vp)
return;
vp->texture_flags = p_flags;
VS::get_singleton()->texture_set_flags(vp->texture_rid, p_flags);
}
uint32_t ViewportTexture::get_flags() const {
if (!vp)
return 0;
return vp->texture_flags;
}
void ViewportTexture::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_viewport_path_in_scene", "path"), &ViewportTexture::set_viewport_path_in_scene);
ClassDB::bind_method(D_METHOD("get_viewport_path_in_scene"), &ViewportTexture::get_viewport_path_in_scene);
ADD_PROPERTY(PropertyInfo(Variant::NODE_PATH, "viewport_path"), "set_viewport_path_in_scene", "get_viewport_path_in_scene");
}
ViewportTexture::ViewportTexture() {
vp = NULL;
set_local_to_scene(true);
proxy = VS::get_singleton()->texture_create();
}
ViewportTexture::~ViewportTexture() {
if (vp) {
vp->viewport_textures.erase(this);
}
VS::get_singleton()->free(proxy);
}
/////////////////////////////////////
class TooltipPanel : public Panel {
GDCLASS(TooltipPanel, Panel)
public:
TooltipPanel(){};
};
class TooltipLabel : public Label {
GDCLASS(TooltipLabel, Label)
public:
TooltipLabel(){};
};
Viewport::GUI::GUI() {
mouse_focus = NULL;
mouse_focus_button = -1;
key_focus = NULL;
mouse_over = NULL;
tooltip = NULL;
tooltip_popup = NULL;
tooltip_label = NULL;
subwindow_order_dirty = false;
}
/////////////////////////////////////
void Viewport::_update_stretch_transform() {
if (size_override_stretch && size_override) {
stretch_transform = Transform2D();
Size2 scale = size / (size_override_size + size_override_margin * 2);
stretch_transform.scale(scale);
stretch_transform.elements[2] = size_override_margin * scale;
} else {
stretch_transform = Transform2D();
}
_update_global_transform();
}
void Viewport::update_worlds() {
if (!is_inside_tree())
return;
Rect2 abstracted_rect = Rect2(Vector2(), get_visible_rect().size);
Rect2 xformed_rect = (global_canvas_transform * canvas_transform).affine_inverse().xform(abstracted_rect);
find_world_2d()->_update_viewport(this, xformed_rect);
find_world_2d()->_update();
find_world()->_update(get_tree()->get_frame());
}
void Viewport::_test_new_mouseover(ObjectID new_collider) {
#ifndef _3D_DISABLED
if (new_collider != physics_object_over) {
if (physics_object_over) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_over));
if (co) {
co->_mouse_exit();
}
}
if (new_collider) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(new_collider));
if (co) {
co->_mouse_enter();
}
}
physics_object_over = new_collider;
}
#endif
}
void Viewport::_notification(int p_what) {
switch (p_what) {
case NOTIFICATION_ENTER_TREE: {
if (get_parent()) {
parent = get_parent()->get_viewport();
VisualServer::get_singleton()->viewport_set_parent_viewport(viewport, parent->get_viewport_rid());
} else {
parent = NULL;
}
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
_update_listener();
_update_listener_2d();
find_world_2d()->_register_viewport(this, Rect2());
add_to_group("_viewports");
if (get_tree()->is_debugging_collisions_hint()) {
//2D
Physics2DServer::get_singleton()->space_set_debug_contacts(find_world_2d()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_2d_debug = VisualServer::get_singleton()->canvas_item_create();
VisualServer::get_singleton()->canvas_item_set_parent(contact_2d_debug, find_world_2d()->get_canvas());
//3D
PhysicsServer::get_singleton()->space_set_debug_contacts(find_world()->get_space(), get_tree()->get_collision_debug_contact_count());
contact_3d_debug_multimesh = VisualServer::get_singleton()->multimesh_create();
VisualServer::get_singleton()->multimesh_allocate(contact_3d_debug_multimesh, get_tree()->get_collision_debug_contact_count(), VS::MULTIMESH_TRANSFORM_3D, VS::MULTIMESH_COLOR_8BIT);
VisualServer::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, 0);
VisualServer::get_singleton()->multimesh_set_mesh(contact_3d_debug_multimesh, get_tree()->get_debug_contact_mesh()->get_rid());
contact_3d_debug_instance = VisualServer::get_singleton()->instance_create();
VisualServer::get_singleton()->instance_set_base(contact_3d_debug_instance, contact_3d_debug_multimesh);
VisualServer::get_singleton()->instance_set_scenario(contact_3d_debug_instance, find_world()->get_scenario());
//VisualServer::get_singleton()->instance_geometry_set_flag(contact_3d_debug_instance, VS::INSTANCE_FLAG_VISIBLE_IN_ALL_ROOMS, true);
}
VS::get_singleton()->viewport_set_active(viewport, true);
} break;
case NOTIFICATION_READY: {
#ifndef _3D_DISABLED
if (listeners.size() && !listener) {
Listener *first = NULL;
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
}
}
if (first)
first->make_current();
}
if (cameras.size() && !camera) {
//there are cameras but no current camera, pick first in tree and make it current
Camera *first = NULL;
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (first == NULL || first->is_greater_than(E->get())) {
first = E->get();
}
}
if (first)
first->make_current();
}
#endif
// Enable processing for tooltips, collision debugging, physics object picking, etc.
set_process_internal(true);
set_physics_process_internal(true);
} break;
case NOTIFICATION_EXIT_TREE: {
_gui_cancel_tooltip();
if (world_2d.is_valid())
world_2d->_remove_viewport(this);
VisualServer::get_singleton()->viewport_set_scenario(viewport, RID());
// SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
if (contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->free(contact_2d_debug);
contact_2d_debug = RID();
}
if (contact_3d_debug_multimesh.is_valid()) {
VisualServer::get_singleton()->free(contact_3d_debug_multimesh);
VisualServer::get_singleton()->free(contact_3d_debug_instance);
contact_3d_debug_instance = RID();
contact_3d_debug_multimesh = RID();
}
remove_from_group("_viewports");
VS::get_singleton()->viewport_set_active(viewport, false);
} break;
case NOTIFICATION_INTERNAL_PROCESS: {
if (gui.tooltip_timer >= 0) {
gui.tooltip_timer -= get_process_delta_time();
if (gui.tooltip_timer < 0) {
_gui_show_tooltip();
}
}
} break;
case NOTIFICATION_INTERNAL_PHYSICS_PROCESS: {
if (get_tree()->is_debugging_collisions_hint() && contact_2d_debug.is_valid()) {
VisualServer::get_singleton()->canvas_item_clear(contact_2d_debug);
VisualServer::get_singleton()->canvas_item_set_draw_index(contact_2d_debug, 0xFFFFF); //very high index
Vector<Vector2> points = Physics2DServer::get_singleton()->space_get_contacts(find_world_2d()->get_space());
int point_count = Physics2DServer::get_singleton()->space_get_contact_count(find_world_2d()->get_space());
Color ccol = get_tree()->get_debug_collision_contact_color();
for (int i = 0; i < point_count; i++) {
VisualServer::get_singleton()->canvas_item_add_rect(contact_2d_debug, Rect2(points[i] - Vector2(2, 2), Vector2(5, 5)), ccol);
}
}
if (get_tree()->is_debugging_collisions_hint() && contact_3d_debug_multimesh.is_valid()) {
Vector<Vector3> points = PhysicsServer::get_singleton()->space_get_contacts(find_world()->get_space());
int point_count = PhysicsServer::get_singleton()->space_get_contact_count(find_world()->get_space());
VS::get_singleton()->multimesh_set_visible_instances(contact_3d_debug_multimesh, point_count);
}
if (physics_object_picking && (to_screen_rect == Rect2() || Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED)) {
Vector2 last_pos(1e20, 1e20);
CollisionObject *last_object = NULL;
ObjectID last_id = 0;
PhysicsDirectSpaceState::RayResult result;
Physics2DDirectSpaceState *ss2d = Physics2DServer::get_singleton()->space_get_direct_state(find_world_2d()->get_space());
bool motion_tested = false;
while (physics_picking_events.size()) {
Ref<InputEvent> ev = physics_picking_events.front()->get();
physics_picking_events.pop_front();
Vector2 pos;
Ref<InputEventMouseMotion> mm = ev;
if (mm.is_valid()) {
pos = mm->get_position();
motion_tested = true;
physics_last_mousepos = pos;
}
Ref<InputEventMouseButton> mb = ev;
if (mb.is_valid()) {
pos = mb->get_position();
}
Ref<InputEventScreenDrag> sd = ev;
if (sd.is_valid()) {
pos = sd->get_position();
}
Ref<InputEventScreenTouch> st = ev;
if (st.is_valid()) {
pos = st->get_position();
}
if (ss2d) {
//send to 2D
uint64_t frame = get_tree()->get_frame();
Vector2 point = get_canvas_transform().affine_inverse().xform(pos);
Physics2DDirectSpaceState::ShapeResult res[64];
int rc = ss2d->intersect_point(point, res, 64, Set<RID>(), 0xFFFFFFFF, true);
for (int i = 0; i < rc; i++) {
if (res[i].collider_id && res[i].collider) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(res[i].collider);
if (co) {
Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.find(res[i].collider_id);
if (!E) {
E = physics_2d_mouseover.insert(res[i].collider_id, frame);
co->_mouse_enter();
} else {
E->get() = frame;
}
co->_input_event(this, ev, res[i].shape);
}
}
}
List<Map<ObjectID, uint64_t>::Element *> to_erase;
for (Map<ObjectID, uint64_t>::Element *E = physics_2d_mouseover.front(); E; E = E->next()) {
if (E->get() != frame) {
Object *o = ObjectDB::get_instance(E->key());
if (o) {
CollisionObject2D *co = Object::cast_to<CollisionObject2D>(o);
if (co) {
co->_mouse_exit();
}
}
to_erase.push_back(E);
}
}
while (to_erase.size()) {
physics_2d_mouseover.erase(to_erase.front()->get());
to_erase.pop_front();
}
}
#ifndef _3D_DISABLED
bool captured = false;
if (physics_object_capture != 0) {
CollisionObject *co = Object::cast_to<CollisionObject>(ObjectDB::get_instance(physics_object_capture));
if (co) {
co->_input_event(camera, ev, Vector3(), Vector3(), 0);
captured = true;
if (mb.is_valid() && mb->get_button_index() == 1 && !mb->is_pressed()) {
physics_object_capture = 0;
}
} else {
physics_object_capture = 0;
}
}
if (captured) {
//none
} else if (pos == last_pos) {
if (last_id) {
if (ObjectDB::get_instance(last_id) && last_object) {
//good, exists
last_object->_input_event(camera, ev, result.position, result.normal, result.shape);
if (last_object->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
} else {
if (camera) {
Vector3 from = camera->project_ray_origin(pos);
Vector3 dir = camera->project_ray_normal(pos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
co->_input_event(camera, ev, result.position, result.normal, result.shape);
last_object = co;
last_id = result.collider_id;
new_collider = last_id;
if (co->get_capture_input_on_drag() && mb.is_valid() && mb->get_button_index() == 1 && mb->is_pressed()) {
physics_object_capture = last_id;
}
}
}
if (mm.is_valid()) {
_test_new_mouseover(new_collider);
}
}
last_pos = pos;
}
}
}
if (!motion_tested && camera && physics_last_mousepos != Vector2(1e20, 1e20)) {
//test anyway for mouseenter/exit because objects might move
Vector3 from = camera->project_ray_origin(physics_last_mousepos);
Vector3 dir = camera->project_ray_normal(physics_last_mousepos);
PhysicsDirectSpaceState *space = PhysicsServer::get_singleton()->space_get_direct_state(find_world()->get_space());
if (space) {
bool col = space->intersect_ray(from, from + dir * 10000, result, Set<RID>(), 0xFFFFFFFF, true);
ObjectID new_collider = 0;
if (col) {
CollisionObject *co = Object::cast_to<CollisionObject>(result.collider);
if (co) {
new_collider = result.collider_id;
}
}
_test_new_mouseover(new_collider);
}
#endif
}
}
} break;
case SceneTree::NOTIFICATION_WM_FOCUS_OUT: {
if (gui.mouse_focus) {
//if mouse is being pressed, send a release event
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(gui.mouse_focus->get_local_mouse_position());
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
} break;
}
}
RID Viewport::get_viewport_rid() const {
return viewport;
}
void Viewport::set_use_arvr(bool p_use_arvr) {
arvr = p_use_arvr;
VS::get_singleton()->viewport_set_use_arvr(viewport, arvr);
}
bool Viewport::use_arvr() {
return arvr;
}
void Viewport::set_size(const Size2 &p_size) {
if (size == p_size.floor())
return;
size = p_size.floor();
VS::get_singleton()->viewport_set_size(viewport, size.width, size.height);
_update_stretch_transform();
emit_signal("size_changed");
}
Rect2 Viewport::get_visible_rect() const {
Rect2 r;
if (size == Size2()) {
r = Rect2(Point2(), Size2(OS::get_singleton()->get_video_mode().width, OS::get_singleton()->get_video_mode().height));
} else {
r = Rect2(Point2(), size);
}
if (size_override) {
r.size = size_override_size;
}
return r;
}
Size2 Viewport::get_size() const {
return size;
}
void Viewport::_update_listener() {
/*
if (is_inside_tree() && audio_listener && (camera || listener) && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree()))) {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, find_world()->get_sound_space());
} else {
SpatialSoundServer::get_singleton()->listener_set_space(internal_listener, RID());
}
*/
}
void Viewport::_update_listener_2d() {
/*
if (is_inside_tree() && audio_listener && (!get_parent() || (Object::cast_to<Control>(get_parent()) && Object::cast_to<Control>(get_parent())->is_visible_in_tree())))
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, find_world_2d()->get_sound_space());
else
SpatialSound2DServer::get_singleton()->listener_set_space(internal_listener_2d, RID());
*/
}
void Viewport::set_as_audio_listener(bool p_enable) {
if (p_enable == audio_listener)
return;
audio_listener = p_enable;
_update_listener();
}
bool Viewport::is_audio_listener() const {
return audio_listener;
}
void Viewport::set_as_audio_listener_2d(bool p_enable) {
if (p_enable == audio_listener_2d)
return;
audio_listener_2d = p_enable;
_update_listener_2d();
}
bool Viewport::is_audio_listener_2d() const {
return audio_listener_2d;
}
void Viewport::set_canvas_transform(const Transform2D &p_transform) {
canvas_transform = p_transform;
VisualServer::get_singleton()->viewport_set_canvas_transform(viewport, find_world_2d()->get_canvas(), canvas_transform);
Transform2D xform = (global_canvas_transform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
/*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
*/
}
Transform2D Viewport::get_canvas_transform() const {
return canvas_transform;
}
void Viewport::_update_global_transform() {
Transform2D sxform = stretch_transform * global_canvas_transform;
VisualServer::get_singleton()->viewport_set_global_canvas_transform(viewport, sxform);
Transform2D xform = (sxform * canvas_transform).affine_inverse();
Size2 ss = get_visible_rect().size;
/*SpatialSound2DServer::get_singleton()->listener_set_transform(internal_listener_2d, Transform2D(0, xform.xform(ss*0.5)));
Vector2 ss2 = ss*xform.get_scale();
float panrange = MAX(ss2.x,ss2.y);
SpatialSound2DServer::get_singleton()->listener_set_param(internal_listener_2d, SpatialSound2DServer::LISTENER_PARAM_PAN_RANGE, panrange);
*/
}
void Viewport::set_global_canvas_transform(const Transform2D &p_transform) {
global_canvas_transform = p_transform;
_update_global_transform();
}
Transform2D Viewport::get_global_canvas_transform() const {
return global_canvas_transform;
}
void Viewport::_listener_transform_changed_notify() {
#ifndef _3D_DISABLED
//if (listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, listener->get_listener_transform());
#endif
}
void Viewport::_listener_set(Listener *p_listener) {
#ifndef _3D_DISABLED
if (listener == p_listener)
return;
listener = p_listener;
_update_listener();
_listener_transform_changed_notify();
#endif
}
bool Viewport::_listener_add(Listener *p_listener) {
listeners.insert(p_listener);
return listeners.size() == 1;
}
void Viewport::_listener_remove(Listener *p_listener) {
listeners.erase(p_listener);
if (listener == p_listener) {
listener = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_listener_make_next_current(Listener *p_exclude) {
if (listeners.size() > 0) {
for (Set<Listener *>::Element *E = listeners.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (listener != NULL)
return;
E->get()->make_current();
}
} else {
// Attempt to reset listener to the camera position
if (camera != NULL) {
_update_listener();
_camera_transform_changed_notify();
}
}
}
#endif
void Viewport::_camera_transform_changed_notify() {
#ifndef _3D_DISABLED
// If there is an active listener in the scene, it takes priority over the camera
// if (camera && !listener)
// SpatialSoundServer::get_singleton()->listener_set_transform(internal_listener, camera->get_camera_transform());
#endif
}
void Viewport::_camera_set(Camera *p_camera) {
#ifndef _3D_DISABLED
if (camera == p_camera)
return;
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = p_camera;
if (camera)
VisualServer::get_singleton()->viewport_attach_camera(viewport, camera->get_camera());
else
VisualServer::get_singleton()->viewport_attach_camera(viewport, RID());
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
}
_update_listener();
_camera_transform_changed_notify();
#endif
}
bool Viewport::_camera_add(Camera *p_camera) {
cameras.insert(p_camera);
return cameras.size() == 1;
}
void Viewport::_camera_remove(Camera *p_camera) {
cameras.erase(p_camera);
if (camera == p_camera) {
if (camera && find_world().is_valid()) {
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
}
camera = NULL;
}
}
#ifndef _3D_DISABLED
void Viewport::_camera_make_next_current(Camera *p_exclude) {
for (Set<Camera *>::Element *E = cameras.front(); E; E = E->next()) {
if (p_exclude == E->get())
continue;
if (!E->get()->is_inside_tree())
continue;
if (camera != NULL)
return;
E->get()->make_current();
}
}
#endif
void Viewport::set_transparent_background(bool p_enable) {
transparent_bg = p_enable;
VS::get_singleton()->viewport_set_transparent_background(viewport, p_enable);
}
bool Viewport::has_transparent_background() const {
return transparent_bg;
}
void Viewport::set_world_2d(const Ref<World2D> &p_world_2d) {
if (world_2d == p_world_2d)
return;
if (parent && parent->find_world_2d() == p_world_2d) {
WARN_PRINT("Unable to use parent world as world_2d");
return;
}
if (is_inside_tree()) {
find_world_2d()->_remove_viewport(this);
VisualServer::get_singleton()->viewport_remove_canvas(viewport, current_canvas);
}
if (p_world_2d.is_valid())
world_2d = p_world_2d;
else {
WARN_PRINT("Invalid world");
world_2d = Ref<World2D>(memnew(World2D));
}
_update_listener_2d();
if (is_inside_tree()) {
current_canvas = find_world_2d()->get_canvas();
VisualServer::get_singleton()->viewport_attach_canvas(viewport, current_canvas);
find_world_2d()->_register_viewport(this, Rect2());
}
}
Ref<World2D> Viewport::find_world_2d() const {
if (world_2d.is_valid())
return world_2d;
else if (parent)
return parent->find_world_2d();
else
return Ref<World2D>();
}
void Viewport::_propagate_enter_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) //may not have entered scene yet
return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_ENTER_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_enter_world(p_node->get_child(i));
}
}
void Viewport::_propagate_viewport_notification(Node *p_node, int p_what) {
p_node->notification(p_what);
for (int i = 0; i < p_node->get_child_count(); i++) {
Node *c = p_node->get_child(i);
if (Object::cast_to<Viewport>(c))
continue;
_propagate_viewport_notification(c, p_what);
}
}
void Viewport::_propagate_exit_world(Node *p_node) {
if (p_node != this) {
if (!p_node->is_inside_tree()) //may have exited scene already
return;
if (Object::cast_to<Spatial>(p_node) || Object::cast_to<WorldEnvironment>(p_node)) {
p_node->notification(Spatial::NOTIFICATION_EXIT_WORLD);
} else {
Viewport *v = Object::cast_to<Viewport>(p_node);
if (v) {
if (v->world.is_valid())
return;
}
}
}
for (int i = 0; i < p_node->get_child_count(); i++) {
_propagate_exit_world(p_node->get_child(i));
}
}
void Viewport::set_world(const Ref<World> &p_world) {
if (world == p_world)
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
world = p_world;
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
}
Ref<World> Viewport::get_world() const {
return world;
}
Ref<World2D> Viewport::get_world_2d() const {
return world_2d;
}
Ref<World> Viewport::find_world() const {
if (own_world.is_valid())
return own_world;
else if (world.is_valid())
return world;
else if (parent)
return parent->find_world();
else
return Ref<World>();
}
Listener *Viewport::get_listener() const {
return listener;
}
Camera *Viewport::get_camera() const {
return camera;
}
Transform2D Viewport::get_final_transform() const {
return stretch_transform * global_canvas_transform;
}
void Viewport::set_size_override(bool p_enable, const Size2 &p_size, const Vector2 &p_margin) {
if (size_override == p_enable && p_size == size_override_size)
return;
size_override = p_enable;
if (p_size.x >= 0 || p_size.y >= 0) {
size_override_size = p_size;
}
size_override_margin = p_margin;
_update_stretch_transform();
emit_signal("size_changed");
}
Size2 Viewport::get_size_override() const {
return size_override_size;
}
bool Viewport::is_size_override_enabled() const {
return size_override;
}
void Viewport::set_size_override_stretch(bool p_enable) {
if (p_enable == size_override_stretch)
return;
size_override_stretch = p_enable;
_update_stretch_transform();
}
bool Viewport::is_size_override_stretch_enabled() const {
return size_override_stretch;
}
void Viewport::set_update_mode(UpdateMode p_mode) {
update_mode = p_mode;
VS::get_singleton()->viewport_set_update_mode(viewport, VS::ViewportUpdateMode(p_mode));
}
Viewport::UpdateMode Viewport::get_update_mode() const {
return update_mode;
}
Ref<ViewportTexture> Viewport::get_texture() const {
return default_texture;
}
void Viewport::set_vflip(bool p_enable) {
vflip = p_enable;
VisualServer::get_singleton()->viewport_set_vflip(viewport, p_enable);
}
bool Viewport::get_vflip() const {
return vflip;
}
void Viewport::set_clear_mode(ClearMode p_mode) {
clear_mode = p_mode;
VS::get_singleton()->viewport_set_clear_mode(viewport, VS::ViewportClearMode(p_mode));
}
Viewport::ClearMode Viewport::get_clear_mode() const {
return clear_mode;
}
void Viewport::set_shadow_atlas_size(int p_size) {
if (shadow_atlas_size == p_size)
return;
shadow_atlas_size = p_size;
VS::get_singleton()->viewport_set_shadow_atlas_size(viewport, p_size);
}
int Viewport::get_shadow_atlas_size() const {
return shadow_atlas_size;
}
void Viewport::set_shadow_atlas_quadrant_subdiv(int p_quadrant, ShadowAtlasQuadrantSubdiv p_subdiv) {
ERR_FAIL_INDEX(p_quadrant, 4);
ERR_FAIL_INDEX(p_subdiv, SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
if (shadow_atlas_quadrant_subdiv[p_quadrant] == p_subdiv)
return;
shadow_atlas_quadrant_subdiv[p_quadrant] = p_subdiv;
static const int subdiv[SHADOW_ATLAS_QUADRANT_SUBDIV_MAX] = { 0, 1, 4, 16, 64, 256, 1024 };
VS::get_singleton()->viewport_set_shadow_atlas_quadrant_subdivision(viewport, p_quadrant, subdiv[p_subdiv]);
}
Viewport::ShadowAtlasQuadrantSubdiv Viewport::get_shadow_atlas_quadrant_subdiv(int p_quadrant) const {
ERR_FAIL_INDEX_V(p_quadrant, 4, SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
return shadow_atlas_quadrant_subdiv[p_quadrant];
}
Transform2D Viewport::_get_input_pre_xform() const {
Transform2D pre_xf;
if (to_screen_rect != Rect2()) {
pre_xf.elements[2] = -to_screen_rect.position;
pre_xf.scale(size / to_screen_rect.size);
}
return pre_xf;
}
Vector2 Viewport::_get_window_offset() const {
if (get_parent() && get_parent()->has_method("get_global_position")) {
return get_parent()->call("get_global_position");
}
return Vector2();
}
Ref<InputEvent> Viewport::_make_input_local(const Ref<InputEvent> &ev) {
Vector2 vp_ofs = _get_window_offset();
Transform2D ai = get_final_transform().affine_inverse() * _get_input_pre_xform();
return ev->xformed_by(ai, -vp_ofs);
}
void Viewport::_vp_input_text(const String &p_text) {
if (gui.key_focus) {
gui.key_focus->call("set_text", p_text);
}
}
void Viewport::_vp_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
input(ev);
}
void Viewport::_vp_unhandled_input(const Ref<InputEvent> &p_ev) {
if (disable_input)
return;
#ifdef TOOLS_ENABLED
if (Engine::get_singleton()->is_editor_hint() && get_tree()->get_edited_scene_root() && get_tree()->get_edited_scene_root()->is_a_parent_of(this)) {
return;
}
#endif
/*
if (parent_control && !parent_control->is_visible_in_tree())
return;
*/
if (to_screen_rect == Rect2())
return; //if render target, can't get input events
//this one handles system input, p_ev are in system coordinates
//they are converted to viewport coordinates
Ref<InputEvent> ev = _make_input_local(p_ev);
unhandled_input(ev);
}
Vector2 Viewport::get_mouse_position() const {
return (get_final_transform().affine_inverse() * _get_input_pre_xform()).xform(Input::get_singleton()->get_mouse_position() - _get_window_offset());
}
void Viewport::warp_mouse(const Vector2 &p_pos) {
Vector2 gpos = (get_final_transform().affine_inverse() * _get_input_pre_xform()).affine_inverse().xform(p_pos);
Input::get_singleton()->warp_mouse_position(gpos);
}
void Viewport::_gui_sort_subwindows() {
if (!gui.subwindow_order_dirty)
return;
gui.modal_stack.sort_custom<Control::CComparator>();
gui.subwindows.sort_custom<Control::CComparator>();
gui.subwindow_order_dirty = false;
}
void Viewport::_gui_sort_modal_stack() {
gui.modal_stack.sort_custom<Control::CComparator>();
}
void Viewport::_gui_sort_roots() {
if (!gui.roots_order_dirty)
return;
gui.roots.sort_custom<Control::CComparator>();
gui.roots_order_dirty = false;
}
void Viewport::_gui_cancel_tooltip() {
gui.tooltip = NULL;
gui.tooltip_timer = -1;
if (gui.tooltip_popup) {
gui.tooltip_popup->queue_delete();
gui.tooltip_popup = NULL;
}
}
void Viewport::_gui_show_tooltip() {
if (!gui.tooltip) {
return;
}
String tooltip = gui.tooltip->get_tooltip(gui.tooltip->get_global_transform().xform_inv(gui.tooltip_pos));
if (tooltip.length() == 0)
return; // bye
if (gui.tooltip_popup) {
memdelete(gui.tooltip_popup);
gui.tooltip_popup = NULL;
}
if (!gui.tooltip) {
return;
}
Control *rp = gui.tooltip->get_root_parent_control();
if (!rp)
return;
gui.tooltip_popup = memnew(TooltipPanel);
rp->add_child(gui.tooltip_popup);
gui.tooltip_popup->force_parent_owned();
gui.tooltip_label = memnew(TooltipLabel);
gui.tooltip_popup->add_child(gui.tooltip_label);
gui.tooltip_popup->set_as_toplevel(true);
gui.tooltip_popup->hide();
Ref<StyleBox> ttp = gui.tooltip_label->get_stylebox("panel", "TooltipPanel");
gui.tooltip_label->set_anchor_and_margin(MARGIN_LEFT, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_LEFT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_TOP, Control::ANCHOR_BEGIN, ttp->get_margin(MARGIN_TOP));
gui.tooltip_label->set_anchor_and_margin(MARGIN_RIGHT, Control::ANCHOR_END, -ttp->get_margin(MARGIN_RIGHT));
gui.tooltip_label->set_anchor_and_margin(MARGIN_BOTTOM, Control::ANCHOR_END, -ttp->get_margin(MARGIN_BOTTOM));
gui.tooltip_label->set_text(tooltip.strip_edges());
Rect2 r(gui.tooltip_pos + Point2(10, 10), gui.tooltip_label->get_combined_minimum_size() + ttp->get_minimum_size());
Rect2 vr = gui.tooltip_label->get_viewport_rect();
if (r.size.x + r.position.x > vr.size.x)
r.position.x = vr.size.x - r.size.x;
else if (r.position.x < 0)
r.position.x = 0;
if (r.size.y + r.position.y > vr.size.y)
r.position.y = vr.size.y - r.size.y;
else if (r.position.y < 0)
r.position.y = 0;
gui.tooltip_popup->set_global_position(r.position);
gui.tooltip_popup->set_size(r.size);
gui.tooltip_popup->raise();
gui.tooltip_popup->show();
}
void Viewport::_gui_call_input(Control *p_control, const Ref<InputEvent> &p_input) {
//_block();
Ref<InputEvent> ev = p_input;
//mouse wheel events can't be stopped
Ref<InputEventMouseButton> mb = p_input;
bool cant_stop_me_now = (mb.is_valid() &&
(mb->get_button_index() == BUTTON_WHEEL_DOWN ||
mb->get_button_index() == BUTTON_WHEEL_UP ||
mb->get_button_index() == BUTTON_WHEEL_LEFT ||
mb->get_button_index() == BUTTON_WHEEL_RIGHT));
bool ismouse = ev.is_valid() || Object::cast_to<InputEventMouseMotion>(*p_input) != NULL;
CanvasItem *ci = p_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
control->call_multilevel(SceneStringNames::get_singleton()->_gui_input, ev);
if (gui.key_event_accepted)
break;
if (!control->is_inside_tree())
break;
control->emit_signal(SceneStringNames::get_singleton()->gui_input, ev);
if (!control->is_inside_tree() || control->is_set_as_toplevel())
break;
if (gui.key_event_accepted)
break;
if (!cant_stop_me_now && control->data.mouse_filter == Control::MOUSE_FILTER_STOP && ismouse)
break;
}
if (ci->is_set_as_toplevel())
break;
ev = ev->xformed_by(ci->get_transform()); //transform event upwards
ci = ci->get_parent_item();
}
//_unblock();
}
Control *Viewport::_gui_find_control(const Point2 &p_global) {
_gui_sort_subwindows();
for (List<Control *>::Element *E = gui.subwindows.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
_gui_sort_roots();
for (List<Control *>::Element *E = gui.roots.back(); E; E = E->prev()) {
Control *sw = E->get();
if (!sw->is_visible_in_tree())
continue;
Transform2D xform;
CanvasItem *pci = sw->get_parent_item();
if (pci)
xform = pci->get_global_transform_with_canvas();
else
xform = sw->get_canvas_transform();
Control *ret = _gui_find_control_at_pos(sw, p_global, xform, gui.focus_inv_xform);
if (ret)
return ret;
}
return NULL;
}
Control *Viewport::_gui_find_control_at_pos(CanvasItem *p_node, const Point2 &p_global, const Transform2D &p_xform, Transform2D &r_inv_xform) {
if (Object::cast_to<Viewport>(p_node))
return NULL;
Control *c = Object::cast_to<Control>(p_node);
if (c) {
//print_line("at "+String(c->get_path())+" POS "+c->get_position()+" bt "+p_xform);
}
//subwindows first!!
if (!p_node->is_visible()) {
//return _find_next_visible_control_at_pos(p_node,p_global,r_inv_xform);
return NULL; //canvas item hidden, discard
}
Transform2D matrix = p_xform * p_node->get_transform();
// matrix.basis_determinant() == 0.0f implies that node does not exist on scene
if (matrix.basis_determinant() == 0.0f)
return NULL;
if (!c || !c->clips_input() || c->has_point(matrix.affine_inverse().xform(p_global))) {
for (int i = p_node->get_child_count() - 1; i >= 0; i--) {
if (p_node == gui.tooltip_popup)
continue;
CanvasItem *ci = Object::cast_to<CanvasItem>(p_node->get_child(i));
if (!ci || ci->is_set_as_toplevel())
continue;
Control *ret = _gui_find_control_at_pos(ci, p_global, matrix, r_inv_xform);
if (ret)
return ret;
}
}
if (!c)
return NULL;
matrix.affine_invert();
//conditions for considering this as a valid control for return
if (c->data.mouse_filter != Control::MOUSE_FILTER_IGNORE && c->has_point(matrix.xform(p_global)) && (!gui.drag_preview || (c != gui.drag_preview && !gui.drag_preview->is_a_parent_of(c)))) {
r_inv_xform = matrix;
return c;
} else
return NULL;
}
bool Viewport::_gui_drop(Control *p_at_control, Point2 p_at_pos, bool p_just_check) {
{ //attempt grab, try parent controls too
CanvasItem *ci = p_at_control;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->can_drop_data(p_at_pos, gui.drag_data)) {
if (!p_just_check) {
control->drop_data(p_at_pos, gui.drag_data);
}
return true;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
p_at_pos = ci->get_transform().xform(p_at_pos);
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
return false;
}
void Viewport::_gui_input_event(Ref<InputEvent> p_event) {
//?
/*
if (!is_visible()) {
return; //simple and plain
}
*/
Ref<InputEventMouseButton> mb = p_event;
if (mb.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mb->get_position();
if (mb->is_pressed()) {
Size2 pos = mpos;
if (gui.mouse_focus && mb->get_button_index() != gui.mouse_focus_button && mb->get_button_index() == BUTTON_LEFT) {
//do not steal mouse focus and stuff
} else {
bool is_handled = false;
_gui_sort_modal_stack();
while (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
Vector2 pos = top->get_global_transform_with_canvas().affine_inverse().xform(mpos);
if (!top->has_point(pos)) {
if (top->data.modal_exclusive || top->data.modal_frame == Engine::get_singleton()->get_frames_drawn()) {
//cancel event, sorry, modal exclusive EATS UP ALL
//alternative, you can't pop out a window the same frame it was made modal (fixes many issues)
get_tree()->set_input_as_handled();
return; // no one gets the event if exclusive NO ONE
}
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
if (!top->pass_on_modal_close_click()) {
is_handled = true;
}
} else {
break;
}
}
if (is_handled) {
get_tree()->set_input_as_handled();
return;
}
//Matrix32 parent_xform;
/*
if (data.parent_canvas_item)
parent_xform=data.parent_canvas_item->get_global_transform();
*/
gui.mouse_focus = _gui_find_control(pos);
//print_line("has mf "+itos(gui.mouse_focus!=NULL));
gui.mouse_focus_button = mb->get_button_index();
if (!gui.mouse_focus) {
return;
}
if (mb->get_button_index() == BUTTON_LEFT) {
gui.drag_accum = Vector2();
gui.drag_attempted = false;
}
}
mb = mb->xformed_by(Transform2D()); // make a copy of the event
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
#ifdef DEBUG_ENABLED
if (ScriptDebugger::get_singleton()) {
Array arr;
arr.push_back(gui.mouse_focus->get_path());
arr.push_back(gui.mouse_focus->get_class());
ScriptDebugger::get_singleton()->send_message("click_ctrl", arr);
}
/*if (bool(GLOBAL_DEF("debug/print_clicked_control",false))) {
print_line(String(gui.mouse_focus->get_path())+" - "+pos);
}*/
#endif
if (mb->get_button_index() == BUTTON_LEFT) { //assign focus
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
if (control->get_focus_mode() != Control::FOCUS_NONE) {
if (control != gui.key_focus) {
control->grab_focus();
}
break;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
if (gui.mouse_focus->can_process()) {
_gui_call_input(gui.mouse_focus, mb);
}
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
//alternate drop use (when using force_drag(), as proposed by #5342
if (gui.mouse_focus) {
_gui_drop(gui.mouse_focus, pos, false);
}
gui.drag_data = Variant();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
_gui_cancel_tooltip();
//gui.tooltip_popup->hide();
} else {
if (gui.drag_data.get_type() != Variant::NIL && mb->get_button_index() == BUTTON_LEFT) {
if (gui.mouse_over) {
Size2 pos = mpos;
pos = gui.focus_inv_xform.xform(pos);
_gui_drop(gui.mouse_over, pos, false);
}
if (gui.drag_preview && mb->get_button_index() == BUTTON_LEFT) {
memdelete(gui.drag_preview);
gui.drag_preview = NULL;
}
gui.drag_data = Variant();
_propagate_viewport_notification(this, NOTIFICATION_DRAG_END);
//change mouse accordingly
}
if (!gui.mouse_focus) {
//release event is only sent if a mouse focus (previously pressed button) exists
return;
}
Size2 pos = mpos;
mb = mb->xformed_by(Transform2D()); //make a copy
mb->set_global_position(pos);
pos = gui.focus_inv_xform.xform(pos);
mb->set_position(pos);
Control *mouse_focus = gui.mouse_focus;
//disable mouse focus if needed before calling input, this makes popups on mouse press event work better, as the release will never be received otherwise
if (mb->get_button_index() == gui.mouse_focus_button) {
gui.mouse_focus = NULL;
gui.mouse_focus_button = -1;
}
if (mouse_focus->can_process()) {
_gui_call_input(mouse_focus, mb);
}
/*if (gui.drag_data.get_type()!=Variant::NIL && mb->get_button_index()==BUTTON_LEFT) {
_propagate_viewport_notification(this,NOTIFICATION_DRAG_END);
gui.drag_data=Variant(); //always clear
}*/
get_tree()->set_input_as_handled();
}
}
Ref<InputEventMouseMotion> mm = p_event;
if (mm.is_valid()) {
gui.key_event_accepted = false;
Point2 mpos = mm->get_position();
gui.last_mouse_pos = mpos;
Control *over = NULL;
// D&D
if (!gui.drag_attempted && gui.mouse_focus && mm->get_button_mask() & BUTTON_MASK_LEFT) {
gui.drag_accum += mm->get_relative();
float len = gui.drag_accum.length();
if (len > 10) {
{ //attempt grab, try parent controls too
CanvasItem *ci = gui.mouse_focus;
while (ci) {
Control *control = Object::cast_to<Control>(ci);
if (control) {
gui.drag_data = control->get_drag_data(control->get_global_transform_with_canvas().affine_inverse().xform(mpos) - gui.drag_accum);
if (gui.drag_data.get_type() != Variant::NIL) {
gui.mouse_focus = NULL;
}
if (control->data.mouse_filter == Control::MOUSE_FILTER_STOP)
break;
}
if (ci->is_set_as_toplevel())
break;
ci = ci->get_parent_item();
}
}
gui.drag_attempted = true;
if (gui.drag_data.get_type() != Variant::NIL) {
_propagate_viewport_notification(this, NOTIFICATION_DRAG_BEGIN);
}
}
}
if (gui.mouse_focus) {
over = gui.mouse_focus;
//recompute focus_inv_xform again here
} else {
over = _gui_find_control(mpos);
}
if (gui.drag_data.get_type() == Variant::NIL && over && !gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
over = NULL; //nothing can be found outside the modal stack
}
}
if (over != gui.mouse_over) {
if (gui.mouse_over)
gui.mouse_over->notification(Control::NOTIFICATION_MOUSE_EXIT);
_gui_cancel_tooltip();
if (over)
over->notification(Control::NOTIFICATION_MOUSE_ENTER);
}
gui.mouse_over = over;
if (gui.drag_preview) {
gui.drag_preview->set_position(mpos);
}
if (!over) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_ARROW);
return;
}
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(mpos);
Vector2 speed = localizer.basis_xform(mm->get_speed());
Vector2 rel = localizer.basis_xform(mm->get_relative());
mm = mm->xformed_by(Transform2D()); //make a copy
mm->set_global_position(mpos);
mm->set_speed(speed);
mm->set_relative(rel);
if (mm->get_button_mask() == 0) {
//nothing pressed
bool can_tooltip = true;
if (!gui.modal_stack.empty()) {
if (gui.modal_stack.back()->get() != over && !gui.modal_stack.back()->get()->is_a_parent_of(over))
can_tooltip = false;
}
bool is_tooltip_shown = false;
if (gui.tooltip_popup) {
if (can_tooltip) {
String tooltip = over->get_tooltip(gui.tooltip->get_global_transform().xform_inv(mpos));
if (tooltip.length() == 0)
_gui_cancel_tooltip();
else if (tooltip == gui.tooltip_label->get_text())
is_tooltip_shown = true;
} else
_gui_cancel_tooltip();
}
if (can_tooltip && !is_tooltip_shown) {
gui.tooltip = over;
gui.tooltip_pos = mpos; //(parent_xform * get_transform()).affine_inverse().xform(pos);
gui.tooltip_timer = gui.tooltip_delay;
}
}
//pos = gui.focus_inv_xform.xform(pos);
mm->set_position(pos);
Control::CursorShape cursor_shape = over->get_cursor_shape(pos);
OS::get_singleton()->set_cursor_shape((OS::CursorShape)cursor_shape);
if (over->can_process()) {
_gui_call_input(over, mm);
}
get_tree()->set_input_as_handled();
if (gui.drag_data.get_type() != Variant::NIL && mm->get_button_mask() & BUTTON_MASK_LEFT) {
bool can_drop = _gui_drop(over, pos, true);
if (!can_drop) {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_FORBIDDEN);
} else {
OS::get_singleton()->set_cursor_shape(OS::CURSOR_CAN_DROP);
}
//change mouse accordingly i guess
}
}
Ref<InputEventScreenTouch> touch_event = p_event;
if (touch_event.is_valid()) {
Size2 pos = touch_event->get_position();
if (touch_event->is_pressed()) {
Control *over = _gui_find_control(pos);
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
touch_event->set_position(pos);
_gui_call_input(over, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
} else if (gui.mouse_focus) {
if (gui.mouse_focus->can_process()) {
touch_event = touch_event->xformed_by(Transform2D()); //make a copy
touch_event->set_position(gui.focus_inv_xform.xform(pos));
_gui_call_input(gui.mouse_focus, touch_event);
}
get_tree()->set_input_as_handled();
return;
}
}
Ref<InputEventGesture> gesture_event = p_event;
if (gesture_event.is_valid()) {
_gui_cancel_tooltip();
Size2 pos = gesture_event->get_position();
Control *over = _gui_find_control(pos);
if (over) {
if (over->can_process()) {
gesture_event = gesture_event->xformed_by(Transform2D()); //make a copy
if (over == gui.mouse_focus) {
pos = gui.focus_inv_xform.xform(pos);
} else {
pos = over->get_global_transform_with_canvas().affine_inverse().xform(pos);
}
gesture_event->set_position(pos);
_gui_call_input(over, gesture_event);
}
get_tree()->set_input_as_handled();
return;
}
}
Ref<InputEventScreenDrag> drag_event = p_event;
if (drag_event.is_valid()) {
Control *over = gui.mouse_focus;
if (!over) {
over = _gui_find_control(drag_event->get_position());
}
if (over) {
if (!gui.modal_stack.empty()) {
Control *top = gui.modal_stack.back()->get();
if (over != top && !top->is_a_parent_of(over)) {
return;
}
}
if (over->can_process()) {
Transform2D localizer = over->get_global_transform_with_canvas().affine_inverse();
Size2 pos = localizer.xform(drag_event->get_position());
Vector2 speed = localizer.basis_xform(drag_event->get_speed());
Vector2 rel = localizer.basis_xform(drag_event->get_relative());
drag_event = drag_event->xformed_by(Transform2D()); //make a copy
drag_event->set_speed(speed);
drag_event->set_relative(rel);
drag_event->set_position(pos);
_gui_call_input(over, drag_event);
}
get_tree()->set_input_as_handled();
return;
}
}
if (mm.is_null() && mb.is_null() && p_event->is_action_type()) {
if (gui.key_focus && !gui.key_focus->is_visible_in_tree()) {
gui.key_focus->release_focus();
}
if (gui.key_focus) {
gui.key_event_accepted = false;
if (gui.key_focus->can_process()) {
gui.key_focus->call_multilevel(SceneStringNames::get_singleton()->_gui_input, p_event);
if (gui.key_focus) //maybe lost it
gui.key_focus->emit_signal(SceneStringNames::get_singleton()->gui_input, p_event);
}
if (gui.key_event_accepted) {
get_tree()->set_input_as_handled();
return;
}
}
if (p_event->is_pressed() && p_event->is_action("ui_cancel") && !gui.modal_stack.empty()) {
_gui_sort_modal_stack();
Control *top = gui.modal_stack.back()->get();
if (!top->data.modal_exclusive) {
top->notification(Control::NOTIFICATION_MODAL_CLOSE);
top->_modal_stack_remove();
top->hide();
}
}
Control *from = gui.key_focus ? gui.key_focus : NULL; //hmm
//keyboard focus
//if (from && p_event->is_pressed() && !p_event->get_alt() && !p_event->get_metakey() && !p_event->key->get_command()) {
Ref<InputEventKey> k = p_event;
//need to check for mods, otherwise any combination of alt/ctrl/shift+<up/down/left/righ/etc> is handled here when it shouldn't be.
bool mods = k.is_valid() && (k->get_control() || k->get_alt() || k->get_shift() || k->get_metakey());
if (from && p_event->is_pressed()) {
Control *next = NULL;
if (p_event->is_action("ui_focus_next")) {
next = from->find_next_valid_focus();
}
if (p_event->is_action("ui_focus_prev")) {
next = from->find_prev_valid_focus();
}
if (!mods && p_event->is_action("ui_up")) {
next = from->_get_focus_neighbour(MARGIN_TOP);
}
if (!mods && p_event->is_action("ui_left")) {
next = from->_get_focus_neighbour(MARGIN_LEFT);
}
if (!mods && p_event->is_action("ui_right")) {
next = from->_get_focus_neighbour(MARGIN_RIGHT);
}
if (!mods && p_event->is_action("ui_down")) {
next = from->_get_focus_neighbour(MARGIN_BOTTOM);
}
if (next) {
next->grab_focus();
get_tree()->set_input_as_handled();
}
}
}
}
List<Control *>::Element *Viewport::_gui_add_root_control(Control *p_control) {
gui.roots_order_dirty = true;
return gui.roots.push_back(p_control);
}
List<Control *>::Element *Viewport::_gui_add_subwindow_control(Control *p_control) {
gui.subwindow_order_dirty = true;
return gui.subwindows.push_back(p_control);
}
void Viewport::_gui_set_subwindow_order_dirty() {
gui.subwindow_order_dirty = true;
}
void Viewport::_gui_set_root_order_dirty() {
gui.roots_order_dirty = true;
}
void Viewport::_gui_remove_modal_control(List<Control *>::Element *MI) {
gui.modal_stack.erase(MI);
}
void Viewport::_gui_remove_from_modal_stack(List<Control *>::Element *MI, ObjectID p_prev_focus_owner) {
//transfer the focus stack to the next
List<Control *>::Element *next = MI->next();
gui.modal_stack.erase(MI);
MI = NULL;
if (p_prev_focus_owner) {
// for previous window in stack, pass the focus so it feels more
// natural
if (!next) { //top of stack
Object *pfo = ObjectDB::get_instance(p_prev_focus_owner);
Control *pfoc = Object::cast_to<Control>(pfo);
if (!pfoc)
return;
if (!pfoc->is_inside_tree() || !pfoc->is_visible_in_tree())
return;
pfoc->grab_focus();
} else {
next->get()->_modal_set_prev_focus_owner(p_prev_focus_owner);
}
}
}
void Viewport::_gui_force_drag(Control *p_base, const Variant &p_data, Control *p_control) {
ERR_EXPLAIN("Drag data must be a value");
ERR_FAIL_COND(p_data.get_type() == Variant::NIL);
gui.drag_data = p_data;
gui.mouse_focus = NULL;
if (p_control) {
_gui_set_drag_preview(p_base, p_control);
}
}
void Viewport::_gui_set_drag_preview(Control *p_base, Control *p_control) {
ERR_FAIL_NULL(p_control);
ERR_FAIL_COND(!Object::cast_to<Control>((Object *)p_control));
ERR_FAIL_COND(p_control->is_inside_tree());
ERR_FAIL_COND(p_control->get_parent() != NULL);
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
p_control->set_as_toplevel(true);
p_control->set_position(gui.last_mouse_pos);
p_base->get_root_parent_control()->add_child(p_control); //add as child of viewport
p_control->raise();
if (gui.drag_preview) {
memdelete(gui.drag_preview);
}
gui.drag_preview = p_control;
}
void Viewport::_gui_remove_root_control(List<Control *>::Element *RI) {
gui.roots.erase(RI);
}
void Viewport::_gui_remove_subwindow_control(List<Control *>::Element *SI) {
gui.subwindows.erase(SI);
}
void Viewport::_gui_unfocus_control(Control *p_control) {
if (gui.key_focus == p_control) {
gui.key_focus->release_focus();
}
}
void Viewport::_gui_hid_control(Control *p_control) {
if (gui.mouse_focus == p_control) {
gui.mouse_focus = NULL;
}
/* ???
if (data.window==p_control) {
window->drag_data=Variant();
if (window->drag_preview) {
memdelete( window->drag_preview);
window->drag_preview=NULL;
}
}
*/
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip == p_control) {
gui.tooltip = NULL;
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_control(Control *p_control) {
if (gui.mouse_focus == p_control)
gui.mouse_focus = NULL;
if (gui.key_focus == p_control)
gui.key_focus = NULL;
if (gui.mouse_over == p_control)
gui.mouse_over = NULL;
if (gui.tooltip == p_control)
gui.tooltip = NULL;
if (gui.tooltip_popup == p_control) {
_gui_cancel_tooltip();
}
}
void Viewport::_gui_remove_focus() {
if (gui.key_focus) {
Node *f = gui.key_focus;
gui.key_focus = NULL;
f->notification(Control::NOTIFICATION_FOCUS_EXIT, true);
}
}
bool Viewport::_gui_is_modal_on_top(const Control *p_control) {
return (gui.modal_stack.size() && gui.modal_stack.back()->get() == p_control);
}
bool Viewport::_gui_control_has_focus(const Control *p_control) {
return gui.key_focus == p_control;
}
void Viewport::_gui_control_grab_focus(Control *p_control) {
//no need for change
if (gui.key_focus && gui.key_focus == p_control)
return;
get_tree()->call_group_flags(SceneTree::GROUP_CALL_REALTIME, "_viewports", "_gui_remove_focus");
gui.key_focus = p_control;
p_control->notification(Control::NOTIFICATION_FOCUS_ENTER);
p_control->update();
}
void Viewport::_gui_accept_event() {
gui.key_event_accepted = true;
if (is_inside_tree())
get_tree()->set_input_as_handled();
}
List<Control *>::Element *Viewport::_gui_show_modal(Control *p_control) {
gui.modal_stack.push_back(p_control);
if (gui.key_focus)
p_control->_modal_set_prev_focus_owner(gui.key_focus->get_instance_id());
else
p_control->_modal_set_prev_focus_owner(0);
if (gui.mouse_focus && !p_control->is_a_parent_of(gui.mouse_focus)) {
Ref<InputEventMouseButton> mb;
mb.instance();
mb->set_position(gui.mouse_focus->get_local_mouse_position());
mb->set_global_position(gui.mouse_focus->get_local_mouse_position());
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
Control *c = gui.mouse_focus;
gui.mouse_focus = NULL;
c->call_multilevel(SceneStringNames::get_singleton()->_gui_input, mb);
}
return gui.modal_stack.back();
}
Control *Viewport::_gui_get_focus_owner() {
return gui.key_focus;
}
void Viewport::_gui_grab_click_focus(Control *p_control) {
if (gui.mouse_focus) {
if (gui.mouse_focus == p_control)
return;
Ref<InputEventMouseButton> mb;
mb.instance();
//send unclic
Point2 click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(false);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
gui.mouse_focus = p_control;
gui.focus_inv_xform = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse();
click = gui.mouse_focus->get_global_transform_with_canvas().affine_inverse().xform(gui.last_mouse_pos);
mb->set_position(click);
mb->set_button_index(gui.mouse_focus_button);
mb->set_pressed(true);
gui.mouse_focus->call_deferred(SceneStringNames::get_singleton()->_gui_input, mb);
}
}
///////////////////////////////
void Viewport::input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
if (!get_tree()->is_input_handled()) {
get_tree()->_call_input_pause(input_group, "_input", p_event); //not a bug, must happen before GUI, order is _input -> gui input -> _unhandled input
}
if (!get_tree()->is_input_handled()) {
_gui_input_event(p_event);
}
//get_tree()->call_group(SceneTree::GROUP_CALL_REVERSE|SceneTree::GROUP_CALL_REALTIME|SceneTree::GROUP_CALL_MULIILEVEL,gui_input_group,"_gui_input",p_event); //special one for GUI, as controls use their own process check
}
void Viewport::unhandled_input(const Ref<InputEvent> &p_event) {
ERR_FAIL_COND(!is_inside_tree());
get_tree()->_call_input_pause(unhandled_input_group, "_unhandled_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_input","_unhandled_input",ev);
if (!get_tree()->input_handled && Object::cast_to<InputEventKey>(*p_event) != NULL) {
get_tree()->_call_input_pause(unhandled_key_input_group, "_unhandled_key_input", p_event);
//call_group(GROUP_CALL_REVERSE|GROUP_CALL_REALTIME|GROUP_CALL_MULIILEVEL,"unhandled_key_input","_unhandled_key_input",ev);
}
if (physics_object_picking && !get_tree()->input_handled) {
if (Input::get_singleton()->get_mouse_mode() != Input::MOUSE_MODE_CAPTURED &&
(Object::cast_to<InputEventMouseButton>(*p_event) ||
Object::cast_to<InputEventMouseMotion>(*p_event) ||
Object::cast_to<InputEventScreenDrag>(*p_event) ||
Object::cast_to<InputEventScreenTouch>(*p_event))) {
physics_picking_events.push_back(p_event);
}
}
}
void Viewport::set_use_own_world(bool p_world) {
if (p_world == own_world.is_valid())
return;
if (is_inside_tree())
_propagate_exit_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_LOST_CURRENT);
#endif
if (!p_world)
own_world = Ref<World>();
else
own_world = Ref<World>(memnew(World));
if (is_inside_tree())
_propagate_enter_world(this);
#ifndef _3D_DISABLED
if (find_world().is_valid() && camera)
camera->notification(Camera::NOTIFICATION_BECAME_CURRENT);
#endif
//propagate exit
if (is_inside_tree()) {
VisualServer::get_singleton()->viewport_set_scenario(viewport, find_world()->get_scenario());
}
_update_listener();
}
bool Viewport::is_using_own_world() const {
return own_world.is_valid();
}
void Viewport::set_attach_to_screen_rect(const Rect2 &p_rect) {
VS::get_singleton()->viewport_attach_to_screen(viewport, p_rect);
to_screen_rect = p_rect;
}
Rect2 Viewport::get_attach_to_screen_rect() const {
return to_screen_rect;
}
void Viewport::set_physics_object_picking(bool p_enable) {
physics_object_picking = p_enable;
if (!physics_object_picking) {
physics_picking_events.clear();
}
}
bool Viewport::get_physics_object_picking() {
return physics_object_picking;
}
Vector2 Viewport::get_camera_coords(const Vector2 &p_viewport_coords) const {
Transform2D xf = get_final_transform();
return xf.xform(p_viewport_coords);
}
Vector2 Viewport::get_camera_rect_size() const {
return size;
}
bool Viewport::gui_has_modal_stack() const {
return gui.modal_stack.size();
}
void Viewport::set_disable_input(bool p_disable) {
disable_input = p_disable;
}
bool Viewport::is_input_disabled() const {
return disable_input;
}
void Viewport::set_disable_3d(bool p_disable) {
disable_3d = p_disable;
VS::get_singleton()->viewport_set_disable_3d(viewport, p_disable);
}
bool Viewport::is_3d_disabled() const {
return disable_3d;
}
Variant Viewport::gui_get_drag_data() const {
return gui.drag_data;
}
Control *Viewport::get_modal_stack_top() const {
return gui.modal_stack.size() ? gui.modal_stack.back()->get() : NULL;
}
String Viewport::get_configuration_warning() const {
/*if (get_parent() && !Object::cast_to<Control>(get_parent()) && !render_target) {
return TTR("This viewport is not set as render target. If you intend for it to display its contents directly to the screen, make it a child of a Control so it can obtain a size. Otherwise, make it a RenderTarget and assign its internal texture to some node for display.");
}*/
return String();
}
void Viewport::gui_reset_canvas_sort_index() {
gui.canvas_sort_index = 0;
}
int Viewport::gui_get_canvas_sort_index() {
return gui.canvas_sort_index++;
}
void Viewport::set_msaa(MSAA p_msaa) {
ERR_FAIL_INDEX(p_msaa, 5);
if (msaa == p_msaa)
return;
msaa = p_msaa;
VS::get_singleton()->viewport_set_msaa(viewport, VS::ViewportMSAA(p_msaa));
}
Viewport::MSAA Viewport::get_msaa() const {
return msaa;
}
void Viewport::set_hdr(bool p_hdr) {
if (hdr == p_hdr)
return;
hdr = p_hdr;
VS::get_singleton()->viewport_set_hdr(viewport, p_hdr);
}
bool Viewport::get_hdr() const {
return hdr;
}
void Viewport::set_usage(Usage p_usage) {
usage = p_usage;
VS::get_singleton()->viewport_set_usage(viewport, VS::ViewportUsage(p_usage));
}
Viewport::Usage Viewport::get_usage() const {
return usage;
}
void Viewport::set_debug_draw(DebugDraw p_debug_draw) {
debug_draw = p_debug_draw;
VS::get_singleton()->viewport_set_debug_draw(viewport, VS::ViewportDebugDraw(p_debug_draw));
}
Viewport::DebugDraw Viewport::get_debug_draw() const {
return debug_draw;
}
int Viewport::get_render_info(RenderInfo p_info) {
return VS::get_singleton()->viewport_get_render_info(viewport, VS::ViewportRenderInfo(p_info));
}
void Viewport::set_snap_controls_to_pixels(bool p_enable) {
snap_controls_to_pixels = p_enable;
}
bool Viewport::is_snap_controls_to_pixels_enabled() const {
return snap_controls_to_pixels;
}
void Viewport::_bind_methods() {
ClassDB::bind_method(D_METHOD("set_use_arvr", "use"), &Viewport::set_use_arvr);
ClassDB::bind_method(D_METHOD("use_arvr"), &Viewport::use_arvr);
ClassDB::bind_method(D_METHOD("set_size", "size"), &Viewport::set_size);
ClassDB::bind_method(D_METHOD("get_size"), &Viewport::get_size);
ClassDB::bind_method(D_METHOD("set_world_2d", "world_2d"), &Viewport::set_world_2d);
ClassDB::bind_method(D_METHOD("get_world_2d"), &Viewport::get_world_2d);
ClassDB::bind_method(D_METHOD("find_world_2d"), &Viewport::find_world_2d);
ClassDB::bind_method(D_METHOD("set_world", "world"), &Viewport::set_world);
ClassDB::bind_method(D_METHOD("get_world"), &Viewport::get_world);
ClassDB::bind_method(D_METHOD("find_world"), &Viewport::find_world);
ClassDB::bind_method(D_METHOD("set_canvas_transform", "xform"), &Viewport::set_canvas_transform);
ClassDB::bind_method(D_METHOD("get_canvas_transform"), &Viewport::get_canvas_transform);
ClassDB::bind_method(D_METHOD("set_global_canvas_transform", "xform"), &Viewport::set_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_global_canvas_transform"), &Viewport::get_global_canvas_transform);
ClassDB::bind_method(D_METHOD("get_final_transform"), &Viewport::get_final_transform);
ClassDB::bind_method(D_METHOD("get_visible_rect"), &Viewport::get_visible_rect);
ClassDB::bind_method(D_METHOD("set_transparent_background", "enable"), &Viewport::set_transparent_background);
ClassDB::bind_method(D_METHOD("has_transparent_background"), &Viewport::has_transparent_background);
ClassDB::bind_method(D_METHOD("_vp_input"), &Viewport::_vp_input);
ClassDB::bind_method(D_METHOD("_vp_input_text", "text"), &Viewport::_vp_input_text);
ClassDB::bind_method(D_METHOD("_vp_unhandled_input"), &Viewport::_vp_unhandled_input);
ClassDB::bind_method(D_METHOD("set_size_override", "enable", "size", "margin"), &Viewport::set_size_override, DEFVAL(Size2(-1, -1)), DEFVAL(Size2(0, 0)));
ClassDB::bind_method(D_METHOD("get_size_override"), &Viewport::get_size_override);
ClassDB::bind_method(D_METHOD("is_size_override_enabled"), &Viewport::is_size_override_enabled);
ClassDB::bind_method(D_METHOD("set_size_override_stretch", "enabled"), &Viewport::set_size_override_stretch);
ClassDB::bind_method(D_METHOD("is_size_override_stretch_enabled"), &Viewport::is_size_override_stretch_enabled);
ClassDB::bind_method(D_METHOD("set_vflip", "enable"), &Viewport::set_vflip);
ClassDB::bind_method(D_METHOD("get_vflip"), &Viewport::get_vflip);
ClassDB::bind_method(D_METHOD("set_clear_mode", "mode"), &Viewport::set_clear_mode);
ClassDB::bind_method(D_METHOD("get_clear_mode"), &Viewport::get_clear_mode);
ClassDB::bind_method(D_METHOD("set_update_mode", "mode"), &Viewport::set_update_mode);
ClassDB::bind_method(D_METHOD("get_update_mode"), &Viewport::get_update_mode);
ClassDB::bind_method(D_METHOD("set_msaa", "msaa"), &Viewport::set_msaa);
ClassDB::bind_method(D_METHOD("get_msaa"), &Viewport::get_msaa);
ClassDB::bind_method(D_METHOD("set_hdr", "enable"), &Viewport::set_hdr);
ClassDB::bind_method(D_METHOD("get_hdr"), &Viewport::get_hdr);
ClassDB::bind_method(D_METHOD("set_usage", "usage"), &Viewport::set_usage);
ClassDB::bind_method(D_METHOD("get_usage"), &Viewport::get_usage);
ClassDB::bind_method(D_METHOD("set_debug_draw", "debug_draw"), &Viewport::set_debug_draw);
ClassDB::bind_method(D_METHOD("get_debug_draw"), &Viewport::get_debug_draw);
ClassDB::bind_method(D_METHOD("get_render_info", "info"), &Viewport::get_render_info);
ClassDB::bind_method(D_METHOD("get_texture"), &Viewport::get_texture);
ClassDB::bind_method(D_METHOD("set_physics_object_picking", "enable"), &Viewport::set_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_physics_object_picking"), &Viewport::get_physics_object_picking);
ClassDB::bind_method(D_METHOD("get_viewport_rid"), &Viewport::get_viewport_rid);
ClassDB::bind_method(D_METHOD("input", "local_event"), &Viewport::input);
ClassDB::bind_method(D_METHOD("unhandled_input", "local_event"), &Viewport::unhandled_input);
ClassDB::bind_method(D_METHOD("update_worlds"), &Viewport::update_worlds);
ClassDB::bind_method(D_METHOD("set_use_own_world", "enable"), &Viewport::set_use_own_world);
ClassDB::bind_method(D_METHOD("is_using_own_world"), &Viewport::is_using_own_world);
ClassDB::bind_method(D_METHOD("get_camera"), &Viewport::get_camera);
ClassDB::bind_method(D_METHOD("set_as_audio_listener", "enable"), &Viewport::set_as_audio_listener);
ClassDB::bind_method(D_METHOD("is_audio_listener"), &Viewport::is_audio_listener);
ClassDB::bind_method(D_METHOD("set_as_audio_listener_2d", "enable"), &Viewport::set_as_audio_listener_2d);
ClassDB::bind_method(D_METHOD("is_audio_listener_2d"), &Viewport::is_audio_listener_2d);
ClassDB::bind_method(D_METHOD("set_attach_to_screen_rect", "rect"), &Viewport::set_attach_to_screen_rect);
ClassDB::bind_method(D_METHOD("get_mouse_position"), &Viewport::get_mouse_position);
ClassDB::bind_method(D_METHOD("warp_mouse", "to_position"), &Viewport::warp_mouse);
ClassDB::bind_method(D_METHOD("gui_has_modal_stack"), &Viewport::gui_has_modal_stack);
ClassDB::bind_method(D_METHOD("gui_get_drag_data"), &Viewport::gui_get_drag_data);
ClassDB::bind_method(D_METHOD("set_disable_input", "disable"), &Viewport::set_disable_input);
ClassDB::bind_method(D_METHOD("is_input_disabled"), &Viewport::is_input_disabled);
ClassDB::bind_method(D_METHOD("set_disable_3d", "disable"), &Viewport::set_disable_3d);
ClassDB::bind_method(D_METHOD("is_3d_disabled"), &Viewport::is_3d_disabled);
ClassDB::bind_method(D_METHOD("_gui_show_tooltip"), &Viewport::_gui_show_tooltip);
ClassDB::bind_method(D_METHOD("_gui_remove_focus"), &Viewport::_gui_remove_focus);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_size", "size"), &Viewport::set_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_size"), &Viewport::get_shadow_atlas_size);
ClassDB::bind_method(D_METHOD("set_snap_controls_to_pixels", "enabled"), &Viewport::set_snap_controls_to_pixels);
ClassDB::bind_method(D_METHOD("is_snap_controls_to_pixels_enabled"), &Viewport::is_snap_controls_to_pixels_enabled);
ClassDB::bind_method(D_METHOD("set_shadow_atlas_quadrant_subdiv", "quadrant", "subdiv"), &Viewport::set_shadow_atlas_quadrant_subdiv);
ClassDB::bind_method(D_METHOD("get_shadow_atlas_quadrant_subdiv", "quadrant"), &Viewport::get_shadow_atlas_quadrant_subdiv);
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "arvr"), "set_use_arvr", "use_arvr");
ADD_PROPERTY(PropertyInfo(Variant::VECTOR2, "size"), "set_size", "get_size");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "own_world"), "set_use_own_world", "is_using_own_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world", PROPERTY_HINT_RESOURCE_TYPE, "World"), "set_world", "get_world");
ADD_PROPERTY(PropertyInfo(Variant::OBJECT, "world_2d", PROPERTY_HINT_RESOURCE_TYPE, "World2D", 0), "set_world_2d", "get_world_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "transparent_bg"), "set_transparent_background", "has_transparent_background");
ADD_GROUP("Rendering", "");
ADD_PROPERTY(PropertyInfo(Variant::INT, "msaa", PROPERTY_HINT_ENUM, "Disabled,2x,4x,8x,16x"), "set_msaa", "get_msaa");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "hdr"), "set_hdr", "get_hdr");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "disable_3d"), "set_disable_3d", "is_3d_disabled");
ADD_PROPERTY(PropertyInfo(Variant::INT, "usage", PROPERTY_HINT_ENUM, "2D,2D No-Sampling,3D,3D No-Effects"), "set_usage", "get_usage");
ADD_PROPERTY(PropertyInfo(Variant::INT, "debug_draw", PROPERTY_HINT_ENUM, "Disabled,Unshaded,Overdraw,Wireframe"), "set_debug_draw", "get_debug_draw");
ADD_GROUP("Render Target", "render_target_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "render_target_v_flip"), "set_vflip", "get_vflip");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_clear_mode", PROPERTY_HINT_ENUM, "Always,Never,Next Frame"), "set_clear_mode", "get_clear_mode");
ADD_PROPERTY(PropertyInfo(Variant::INT, "render_target_update_mode", PROPERTY_HINT_ENUM, "Disabled,Once,When Visible,Always"), "set_update_mode", "get_update_mode");
ADD_GROUP("Audio Listener", "audio_listener_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_2d"), "set_as_audio_listener_2d", "is_audio_listener_2d");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "audio_listener_enable_3d"), "set_as_audio_listener", "is_audio_listener");
ADD_GROUP("Physics", "physics_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "physics_object_picking"), "set_physics_object_picking", "get_physics_object_picking");
ADD_GROUP("GUI", "gui_");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_disable_input"), "set_disable_input", "is_input_disabled");
ADD_PROPERTY(PropertyInfo(Variant::BOOL, "gui_snap_controls_to_pixels"), "set_snap_controls_to_pixels", "is_snap_controls_to_pixels_enabled");
ADD_GROUP("Shadow Atlas", "shadow_atlas_");
ADD_PROPERTY(PropertyInfo(Variant::INT, "shadow_atlas_size"), "set_shadow_atlas_size", "get_shadow_atlas_size");
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_0", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 0);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_1", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 1);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_2", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 2);
ADD_PROPERTYI(PropertyInfo(Variant::INT, "shadow_atlas_quad_3", PROPERTY_HINT_ENUM, "Disabled,1 Shadow,4 Shadows,16 Shadows,64 Shadows,256 Shadows,1024 Shadows"), "set_shadow_atlas_quadrant_subdiv", "get_shadow_atlas_quadrant_subdiv", 3);
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_canvas_transform", "get_canvas_transform");
ADD_PROPERTY(PropertyInfo(Variant::TRANSFORM2D, "global_canvas_transform", PROPERTY_HINT_NONE, "", 0), "set_global_canvas_transform", "get_global_canvas_transform");
ADD_SIGNAL(MethodInfo("size_changed"));
BIND_ENUM_CONSTANT(UPDATE_DISABLED);
BIND_ENUM_CONSTANT(UPDATE_ONCE);
BIND_ENUM_CONSTANT(UPDATE_WHEN_VISIBLE);
BIND_ENUM_CONSTANT(UPDATE_ALWAYS);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_DISABLED);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_4);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_16);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_64);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_256);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_1024);
BIND_ENUM_CONSTANT(SHADOW_ATLAS_QUADRANT_SUBDIV_MAX);
BIND_ENUM_CONSTANT(RENDER_INFO_OBJECTS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_VERTICES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MATERIAL_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SHADER_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_SURFACE_CHANGES_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_DRAW_CALLS_IN_FRAME);
BIND_ENUM_CONSTANT(RENDER_INFO_MAX);
BIND_ENUM_CONSTANT(DEBUG_DRAW_DISABLED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_UNSHADED);
BIND_ENUM_CONSTANT(DEBUG_DRAW_OVERDRAW);
BIND_ENUM_CONSTANT(DEBUG_DRAW_WIREFRAME);
BIND_ENUM_CONSTANT(MSAA_DISABLED);
BIND_ENUM_CONSTANT(MSAA_2X);
BIND_ENUM_CONSTANT(MSAA_4X);
BIND_ENUM_CONSTANT(MSAA_8X);
BIND_ENUM_CONSTANT(MSAA_16X);
BIND_ENUM_CONSTANT(USAGE_2D);
BIND_ENUM_CONSTANT(USAGE_2D_NO_SAMPLING);
BIND_ENUM_CONSTANT(USAGE_3D);
BIND_ENUM_CONSTANT(USAGE_3D_NO_EFFECTS);
BIND_ENUM_CONSTANT(CLEAR_MODE_ALWAYS);
BIND_ENUM_CONSTANT(CLEAR_MODE_NEVER);
BIND_ENUM_CONSTANT(CLEAR_MODE_ONLY_NEXT_FRAME);
}
Viewport::Viewport() {
world_2d = Ref<World2D>(memnew(World2D));
viewport = VisualServer::get_singleton()->viewport_create();
texture_rid = VisualServer::get_singleton()->viewport_get_texture(viewport);
texture_flags = 0;
default_texture.instance();
default_texture->vp = const_cast<Viewport *>(this);
viewport_textures.insert(default_texture.ptr());
VS::get_singleton()->texture_set_proxy(default_texture->proxy, texture_rid);
//internal_listener = SpatialSoundServer::get_singleton()->listener_create();
audio_listener = false;
//internal_listener_2d = SpatialSound2DServer::get_singleton()->listener_create();
audio_listener_2d = false;
transparent_bg = false;
parent = NULL;
listener = NULL;
camera = NULL;
arvr = false;
size_override = false;
size_override_stretch = false;
size_override_size = Size2(1, 1);
gen_mipmaps = false;
vflip = false;
//clear=true;
update_mode = UPDATE_WHEN_VISIBLE;
physics_object_picking = false;
physics_object_capture = 0;
physics_object_over = 0;
physics_last_mousepos = Vector2(1e20, 1e20);
shadow_atlas_size = 0;
for (int i = 0; i < 4; i++) {
shadow_atlas_quadrant_subdiv[i] = SHADOW_ATLAS_QUADRANT_SUBDIV_MAX;
}
set_shadow_atlas_quadrant_subdiv(0, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(1, SHADOW_ATLAS_QUADRANT_SUBDIV_4);
set_shadow_atlas_quadrant_subdiv(2, SHADOW_ATLAS_QUADRANT_SUBDIV_16);
set_shadow_atlas_quadrant_subdiv(3, SHADOW_ATLAS_QUADRANT_SUBDIV_64);
String id = itos(get_instance_id());
input_group = "_vp_input" + id;
gui_input_group = "_vp_gui_input" + id;
unhandled_input_group = "_vp_unhandled_input" + id;
unhandled_key_input_group = "_vp_unhandled_key_input" + id;
disable_input = false;
disable_3d = false;
//window tooltip
gui.tooltip_timer = -1;
//gui.tooltip_timer->force_parent_owned();
gui.tooltip_delay = GLOBAL_DEF("gui/timers/tooltip_delay_sec", 0.7);
gui.tooltip = NULL;
gui.tooltip_label = NULL;
gui.drag_preview = NULL;
gui.drag_attempted = false;
gui.canvas_sort_index = 0;
gui.roots_order_dirty = false;
msaa = MSAA_DISABLED;
hdr = true;
usage = USAGE_3D;
debug_draw = DEBUG_DRAW_DISABLED;
clear_mode = CLEAR_MODE_ALWAYS;
snap_controls_to_pixels = true;
}
Viewport::~Viewport() {
//erase itself from viewport textures
for (Set<ViewportTexture *>::Element *E = viewport_textures.front(); E; E = E->next()) {
E->get()->vp = NULL;
}
VisualServer::get_singleton()->free(viewport);
//SpatialSoundServer::get_singleton()->free(internal_listener);
//SpatialSound2DServer::get_singleton()->free(internal_listener_2d);
}