godot/editor/icons/TerrainMatchCornersAndSides.svg
Gilles Roudière a3dda2df85 Rework the TileSet resource and TileMap nodes:
- Move most properties from TileMap to TileSet,
- Make TileSet more flexible, supporting more feature (several
  collision layers, etc...),
- Fusion both the TileMap and TileSet editor,
- Implement TileSetSources, and thus a new way to index tiles in the TileSet,
- Rework the TileSet and TileMap editors completely,
- Implement an editor zoom widget (and use it in several places)
2021-05-07 18:06:17 +02:00

2 lines
570 B
XML

<svg height="16" viewBox="0 0 16 16" width="16" xmlns="http://www.w3.org/2000/svg"><path d="m6 1h4v3h-1l-1 1-1-1h-1z" fill="#ffa62a" stroke-width="70.7093"/><path d="m1 15h4v-3h-1v-1h-3z" fill="#1aab1a" stroke-width="70.7093"/><path d="m6 15h4v-3h-1l-1-1-1 1h-1z" fill="#ffa62a" stroke-width="99.998"/><g stroke-width="70.7093"><path d="m1 10v-4h3v1l1 1-1 1v1z" fill="#ffa62a"/><path d="m15 10v-4h-3v1l-1 1 1 1v1z" fill="#ffa62a"/><g fill="#1aab1a"><path d="m15 15h-4v-3h1v-1h3z"/><path d="m15 1h-4v3h1v1h3z"/><path d="m1 1h4.0000004v3h-1v1h-3.0000004z"/></g></g></svg>