godot/servers
2017-07-22 14:08:17 -03:00
..
audio -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
physics -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
physics_2d -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
visual Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
audio_server.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
audio_server.h Added get_bus_index to AudioServer 2017-07-10 21:51:29 +01:00
physics_2d_server.cpp Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_2d_server.h Refactor 'treshold' to 'threshold' 2017-07-08 22:24:56 +07:00
physics_server.cpp
physics_server.h Lots of work on Audio & Physics engine: 2017-07-15 08:32:34 -03:00
register_server_types.cpp -Renamed GlobalConfig to ProjectSettings, makes more sense. 2017-07-19 17:06:03 -03:00
register_server_types.h
SCsub
server_wrap_mt_common.h Add normalmap support for drawing in all low level primitives. Only added support in Sprite so far. 2017-06-17 23:27:42 -03:00
visual_server.cpp Several changes to better run in mobile. 2017-07-22 14:08:17 -03:00
visual_server.h Many fixes to improve GI Probe quality 2017-07-15 23:24:37 -03:00