godot/modules/gdnative
Ruslan Mustakov 8f0f327f02 Allow configuring iOS export
- EditorExportPlugin's _export_begin accepts all the arguments related
   to the current export (is_debug, path, flags).

 - EditorExportPlugin API is extended with methods allowing to configure
   iOS export: add_ios_framework, add_ios_plist_content,
   add_ios_linker_flags, add_ios_bundle_file.

 - iOS export template now contains Godot as a static library so that
   it can be linked with third-party Frameworks and GDNative static
   libraries.

 - Adds method to DirAccess for recursive copying of a directory.

 - Fixes iOS export to work with Xcode 9 (released recently).
2017-11-21 01:16:49 +07:00
..
arvr Removed add/remove interface bindings and added get_interfaces 2017-11-13 22:08:43 +11:00
doc_classes doc: Sync classref with current source 2017-11-15 21:29:34 +01:00
gdnative [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
include [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
nativescript Merge pull request #12922 from eska014/engine-singletons 2017-11-14 20:44:55 +01:00
pluginscript Removes Script::get_node_type() 2017-10-25 20:11:30 +02:00
config.py doc: Make all module docs self-contained 2017-11-15 21:29:33 +01:00
gd_native_library_editor.cpp [GDNative] use feature tags, added load once option 2017-11-03 15:17:44 +01:00
gd_native_library_editor.h Apply clang-format again to recent changes 2017-09-16 19:48:45 +02:00
gdnative.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
gdnative.h Allow configuring iOS export 2017-11-21 01:16:49 +07:00
gdnative_api.json [GDNative] add a way to register call types 2017-11-20 14:49:22 +01:00
register_types.cpp Allow configuring iOS export 2017-11-21 01:16:49 +07:00
register_types.h Use HTTPS URL for Godot's website in the headers 2017-08-27 14:16:55 +02:00
SCsub [GDNative] loading error and version error procs 2017-11-20 11:09:55 +01:00