godot/servers
Hugo Locurcio 5370f4876e
Remove leftovers from the DirectionalLight3D Optimized shadow depth range
The Optimized shadow depth range was removed in late 2020 in favor
of the Stable shadow depth range, but it still had a (broken) property
that allowed to enable it.
2021-07-02 20:32:43 +02:00
..
audio Use PROPERTY_USAGE_NONE instead of 0 for no property usage 2021-07-01 14:13:27 -04:00
camera Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
physics_2d Merge pull request #49844 from nekomatata/physics-disabled-shapes 2021-06-30 10:08:52 +02:00
physics_3d Merge pull request #49844 from nekomatata/physics-disabled-shapes 2021-06-30 10:08:52 +02:00
rendering Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
xr Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
audio_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
audio_server.h Make audio bus channels' peak volume consistent 2021-02-02 11:30:32 +01:00
camera_server.cpp Fix crash caused by null parameter passed to CameraServer.add_feed() 2021-04-02 17:11:30 +03:00
camera_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
display_server.cpp Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
display_server.h Use mouse and joypad enums instead of plain integers 2021-06-20 11:54:24 -04:00
display_server_headless.h Move remaining dummy drivers to servers. 2021-06-01 16:50:32 +02:00
navigation_server_2d.cpp Rename files and the exposed name for Transform3D 2021-06-03 07:30:01 -04:00
navigation_server_2d.h Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.cpp Allow Navigation to be more flexible 2021-03-15 15:58:59 +01:00
navigation_server_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
physics_server_2d.cpp Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
physics_server_2d.h Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
physics_server_3d.cpp Safe margin cleanup 2021-06-04 11:40:36 -07:00
physics_server_3d.h Fix move_and_collide causing sliding on slopes 2021-06-28 17:17:52 -07:00
register_server_types.cpp Implement native extension system 2021-06-25 17:32:45 -03:00
register_server_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
rendering_server.cpp Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
rendering_server.h Remove leftovers from the DirectionalLight3D Optimized shadow depth range 2021-07-02 20:32:43 +02:00
SCsub Renaming all ARVR nodes to XR 2020-04-09 15:33:01 +10:00
server_wrap_mt_common.h Make Servers truly Thread Safe 2021-02-10 13:21:46 -03:00
text_server.cpp Rename instance()->instantiate() when it's a verb 2021-06-19 20:49:18 -06:00
text_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
xr_server.cpp Add stereoscopic rendering through multiview 2021-06-13 22:52:20 +10:00
xr_server.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00