godot/scene
Rémi Verschelde 7e246a0cb7
Merge pull request #17432 from ShyRed/tilemapupdate
Update TileMap when its TileSet changes
2018-03-13 09:30:38 +01:00
..
2d Update TileMap when its TileSet changes 2018-03-11 12:24:50 +01:00
3d Don't crash when trying to add an invalid navmesh 2018-03-02 09:37:32 +01:00
animation Remove duplicate "autoplay" property 2018-01-25 16:17:35 +02:00
audio Merge pull request #15910 from robfram/fix-audio-signal-issue-15895 2018-02-01 16:54:31 +01:00
gui expose Itemlist.is_anything_selected 2018-03-11 03:01:16 +01:00
main FIX Windows enter/exit mouse notifications 2018-03-03 03:42:38 +01:00
resources Fix serialization of identifiers with non printable ASCII characters 2018-03-02 13:33:53 +01:00
register_scene_types.cpp Add base support for 2D meshes in Godot, including Sprite -> Mesh2D conversion. 2018-02-21 09:39:09 -03:00
register_scene_types.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
scene_string_names.cpp Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
scene_string_names.h Renamed tree_exited to tree_exiting. tree_exited is now used for actual out of tree notification. 2018-01-12 08:29:24 -03:00
SCsub disable caching for targets using helper functions 2017-11-28 23:24:12 -04:00