godot/demos/misc/threads/thread.gd

32 lines
669 B
GDScript

extends Node2D
# Member variables
var thread = Thread.new()
# This function runs in a thread!
# Threads always take one userdata argument
func _bg_load(path):
print("THREAD FUNC!")
# Load the resource
var tex = ResourceLoader.load(path)
# Call _bg_load_done on main thread
call_deferred("_bg_load_done")
return tex # return it
func _bg_load_done():
# Wait for the thread to complete, get the returned value
var tex = thread.wait_to_finish()
# Set to the sprite
get_node("sprite").set_texture(tex)
func _on_load_pressed():
if (thread.is_active()):
# Already working
return
print("START THREAD!")
thread.start(self, "_bg_load", "res://mona.png")