godot/drivers/gles3
lawnjelly e88b4f330e Poly colors fixes
This adds support for custom shaders for polys, and properly handles modulate in the case of large FVF and modulate FVF.

It also fixes poly vertex colors not being sent to OpenGL.
2020-11-13 13:23:28 +00:00
..
shaders Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_canvas_base_gles3.cpp Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_base_gles3.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
rasterizer_canvas_gles3.cpp Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_canvas_gles3.h Poly colors fixes 2020-11-13 13:23:28 +00:00
rasterizer_gles3.cpp GLES3 fix normal map flipping with nvidia workaround 2020-08-23 07:54:58 +01:00
rasterizer_gles3.h Unified GLES2 / GLES3 Batching 2020-10-16 10:34:47 +01:00
rasterizer_scene_gles3.cpp Add a debanding property to Viewport for GLES3 2020-10-20 19:07:15 +02:00
rasterizer_scene_gles3.h Add fast approximate antialiasing (FXAA) to Viewport 2020-10-20 14:54:52 +02:00
rasterizer_storage_gles3.cpp Merge pull request #43126 from lawnjelly/buffer_orphan_mode 2020-11-05 12:30:38 +01:00
rasterizer_storage_gles3.h Add project settings to manually specify API usage 2020-10-31 18:33:55 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
shader_compiler_gles3.cpp [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_compiler_gles3.h [3.2] Fix shader's length() function parsing in expressions 2020-06-03 19:43:47 +03:00
shader_gles3.cpp Add support for opengl external textures as defined by https://www.khronos.org/registry/OpenGL/extensions/OES/OES_EGL_image_external.txt 2020-03-05 13:09:49 -08:00
shader_gles3.h Fix the update logic for user-added custom defines. 2020-09-06 21:31:09 -07:00