godot/platform/uwp
Rémi Verschelde c7bc44d5ad Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!
2017-01-01 22:03:33 +01:00
..
export Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
app.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
app.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
detect.py Rename remaining WinRT references to UWP 2016-11-03 14:51:08 -02:00
gl_context_egl.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
gl_context_egl.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
joystick_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
logo.png Rename WinRT files to UWP 2016-11-03 14:51:08 -02:00
os_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
os_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
SCsub Rename WinRT files to UWP 2016-11-03 14:51:08 -02:00
thread_uwp.cpp Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00
thread_uwp.h Welcome in 2017, dear changelog reader! 2017-01-01 22:03:33 +01:00