godot/servers/rendering
Hugo Locurcio 8891579068
Add a debanding property to Viewport
It can be enabled in the Project Settings
(`rendering/quality/screen_filters/use_debanding`). It's disabled
by default as it has a small performance impact and can make
PNG screenshots much larger (due to how dithering works).
It will also slightly brighten the scene's dark areas.

As a result, it should be enabled only when banding is noticeable enough.

This closes #17006.
2020-08-14 23:12:33 +02:00
..
rasterizer_rd Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
rasterizer.cpp Style: Enforce separation line between function definitions 2020-05-14 16:54:55 +02:00
rasterizer.h Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
rendering_device.cpp Environment: Refactor code for readability + more 2020-07-01 14:44:45 +02:00
rendering_device.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_device_binds.cpp Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
rendering_device_binds.h Fix spelling of a var, a struct, and message output 2020-07-17 12:02:06 -04:00
rendering_server_canvas.cpp Split Geometry singleton into Geometry2D and Geometry3D 2020-05-27 14:28:34 +03:00
rendering_server_canvas.h Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
rendering_server_globals.cpp Replace NULL with nullptr 2020-04-02 13:38:00 +02:00
rendering_server_globals.h More server renames for consistency after #37361 2020-03-28 13:20:48 +01:00
rendering_server_raster.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_raster.h Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
rendering_server_scene.cpp Fixes RenderingServer crashes reported by #39951 2020-07-23 07:58:23 -03:00
rendering_server_scene.h Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
rendering_server_viewport.cpp Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
rendering_server_viewport.h Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
rendering_server_wrap_mt.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
rendering_server_wrap_mt.h Add a debanding property to Viewport 2020-08-14 23:12:33 +02:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
shader_language.cpp Make all String float conversion methods be 64-bit 2020-07-27 18:38:53 -04:00
shader_language.h Added const qualifier support for function arguments in shaders 2020-07-01 12:55:00 +03:00
shader_types.cpp Addition of SDFGI for open world global illumination 2020-06-26 11:06:48 -03:00
shader_types.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00