godot/modules/raycast
Joan Fons 595cbacdf1 Upgrade Embree and enable ray packets
Minor patch upgrade. Enabling ray packets results in faster
processing of ray streams (i.e. occlusion culling buffer
updates) at the cost of slightly larger binary sizes.
2021-09-13 16:17:28 +02:00
..
config.py Upgrade Embree to the latest official release. 2021-05-21 17:00:24 +02:00
godot_update_embree.py Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00
lightmap_raycaster.cpp Add checks for __SSE2__ in the lightmap raycaster 2021-05-11 14:09:44 +02:00
lightmap_raycaster.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
raycast_occlusion_cull.cpp Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
raycast_occlusion_cull.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
register_types.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
register_types.h Implement occlusion culling 2021-04-23 21:45:23 +02:00
SCsub Upgrade Embree and enable ray packets 2021-09-13 16:17:28 +02:00