godot/doc/classes/EditorInspectorPlugin.xml
2021-10-17 01:52:36 +02:00

84 lines
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XML

<?xml version="1.0" encoding="UTF-8" ?>
<class name="EditorInspectorPlugin" inherits="RefCounted" version="4.0">
<brief_description>
Plugin for adding custom property editors on inspector.
</brief_description>
<description>
[EditorInspectorPlugin] allows adding custom property editors to [EditorInspector].
When an object is edited, the [method _can_handle] function is called and must return [code]true[/code] if the object type is supported.
If supported, the function [method _parse_begin] will be called, allowing to place custom controls at the beginning of the class.
Subsequently, the [method _parse_category] and [method _parse_property] are called for every category and property. They offer the ability to add custom controls to the inspector too.
Finally, [method _parse_end] will be called.
On each of these calls, the "add" functions can be called.
To use [EditorInspectorPlugin], register it using the [method EditorPlugin.add_inspector_plugin] method first.
</description>
<tutorials>
<link title="Inspector plugins">https://docs.godotengine.org/en/latest/tutorials/plugins/editor/inspector_plugins.html</link>
</tutorials>
<methods>
<method name="_can_handle" qualifiers="virtual const">
<return type="bool" />
<argument index="0" name="object" type="Variant" />
<description>
Returns [code]true[/code] if this object can be handled by this plugin.
</description>
</method>
<method name="_parse_begin" qualifiers="virtual">
<return type="void" />
<description>
Called to allow adding controls at the beginning of the list.
</description>
</method>
<method name="_parse_category" qualifiers="virtual">
<return type="void" />
<argument index="0" name="object" type="Object" />
<argument index="1" name="category" type="String" />
<description>
</description>
</method>
<method name="_parse_end" qualifiers="virtual">
<return type="void" />
<description>
Called to allow adding controls at the end of the list.
</description>
</method>
<method name="_parse_property" qualifiers="virtual">
<return type="bool" />
<argument index="0" name="object" type="Object" />
<argument index="1" name="type" type="int" />
<argument index="2" name="name" type="String" />
<argument index="3" name="hint_type" type="int" />
<argument index="4" name="hint_string" type="String" />
<argument index="5" name="usage_flags" type="int" />
<argument index="6" name="wide" type="bool" />
<description>
Called to allow adding property specific editors to the inspector. Usually these inherit [EditorProperty]. Returning [code]true[/code] removes the built-in editor for this property, otherwise allows to insert a custom editor before the built-in one.
</description>
</method>
<method name="add_custom_control">
<return type="void" />
<argument index="0" name="control" type="Control" />
<description>
Adds a custom control, which is not necessarily a property editor.
</description>
</method>
<method name="add_property_editor">
<return type="void" />
<argument index="0" name="property" type="String" />
<argument index="1" name="editor" type="Control" />
<description>
Adds a property editor for an individual property. The [code]editor[/code] control must extend [EditorProperty].
</description>
</method>
<method name="add_property_editor_for_multiple_properties">
<return type="void" />
<argument index="0" name="label" type="String" />
<argument index="1" name="properties" type="PackedStringArray" />
<argument index="2" name="editor" type="Control" />
<description>
Adds an editor that allows modifying multiple properties. The [code]editor[/code] control must extend [EditorProperty].
</description>
</method>
</methods>
</class>