godot/platform/iphone/export/godot_plugin_config.h

133 lines
5.5 KiB
C++

/*************************************************************************/
/* godot_plugin_config.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2021 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2021 Godot Engine contributors (cf. AUTHORS.md). */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef IPHONE_GODOT_PLUGIN_CONFIG_H
#define IPHONE_GODOT_PLUGIN_CONFIG_H
#include "core/error/error_list.h"
#include "core/io/config_file.h"
#include "core/string/ustring.h"
/*
The `config` section and fields are required and defined as follow:
- **name**: name of the plugin
- **binary**: path to static `.a` library
The `dependencies` and fields are optional.
- **linked**: dependencies that should only be linked.
- **embedded**: dependencies that should be linked and embedded into application.
- **system**: system dependencies that should be linked.
- **capabilities**: capabilities that would be used for `UIRequiredDeviceCapabilities` options in Info.plist file.
- **files**: files that would be copied into application
The `plist` section are optional.
- **key**: key and value that would be added in Info.plist file.
*/
struct PluginConfigIOS {
inline static const char *PLUGIN_CONFIG_EXT = ".gdip";
inline static const char *CONFIG_SECTION = "config";
inline static const char *CONFIG_NAME_KEY = "name";
inline static const char *CONFIG_BINARY_KEY = "binary";
inline static const char *CONFIG_INITIALIZE_KEY = "initialization";
inline static const char *CONFIG_DEINITIALIZE_KEY = "deinitialization";
inline static const char *DEPENDENCIES_SECTION = "dependencies";
inline static const char *DEPENDENCIES_LINKED_KEY = "linked";
inline static const char *DEPENDENCIES_EMBEDDED_KEY = "embedded";
inline static const char *DEPENDENCIES_SYSTEM_KEY = "system";
inline static const char *DEPENDENCIES_CAPABILITIES_KEY = "capabilities";
inline static const char *DEPENDENCIES_FILES_KEY = "files";
inline static const char *DEPENDENCIES_LINKER_FLAGS = "linker_flags";
inline static const char *PLIST_SECTION = "plist";
enum PlistItemType {
UNKNOWN,
STRING,
INTEGER,
BOOLEAN,
RAW,
STRING_INPUT,
};
struct PlistItem {
PlistItemType type;
String value;
};
// Set to true when the config file is properly loaded.
bool valid_config = false;
bool supports_targets = false;
// Unix timestamp of last change to this plugin.
uint64_t last_updated = 0;
// Required config section
String name;
String binary;
String initialization_method;
String deinitialization_method;
// Optional dependencies section
Vector<String> linked_dependencies;
Vector<String> embedded_dependencies;
Vector<String> system_dependencies;
Vector<String> files_to_copy;
Vector<String> capabilities;
Vector<String> linker_flags;
// Optional plist section
// String value is default value.
// Currently supports `string`, `boolean`, `integer`, `raw`, `string_input` types
// <name>:<type> = <value>
HashMap<String, PlistItem> plist;
static String resolve_local_dependency_path(String plugin_config_dir, String dependency_path);
static String resolve_system_dependency_path(String dependency_path);
static Vector<String> resolve_local_dependencies(String plugin_config_dir, Vector<String> p_paths);
static Vector<String> resolve_system_dependencies(Vector<String> p_paths);
static bool validate_plugin(PluginConfigIOS &plugin_config);
static String get_plugin_main_binary(PluginConfigIOS &plugin_config, bool p_debug);
static uint64_t get_plugin_modification_time(const PluginConfigIOS &plugin_config, const String &config_path);
static PluginConfigIOS load_plugin_config(Ref<ConfigFile> config_file, const String &path);
};
#endif // GODOT_PLUGIN_CONFIG_H