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PouleyKetchoupp 8c05dadcff Fix Return key events in LineEdit & TextEdit on Android
Depending on the device implementation, editor actions could be
received with different action ids or not at all for multi-line.

Added a parameter to virtual keyboards to properly handle single-line
and multi-line cases in all situations.

Single-line:
Input type set to text without multiline to make sure actions are sent.
IME options are set to DONE action to force action id consistency.

Multi-line:
Input type set to text and multiline to make sure enter triggers new lines.
Actions are disabled by the multiline flag, so '\n' characters are
handled in text changed callbacks.
2020-07-26 20:06:07 +02:00
.github CI: Add iOS build on GitHub Actions 2020-07-25 21:55:49 +02:00
core Merge pull request #39898 from Meriipu/master_gdscript 2020-07-26 17:12:13 +02:00
doc Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
drivers SCons: Support linking system Vulkan loader while using vendored VMA 2020-07-26 13:20:08 +02:00
editor Merge pull request #40647 from Xrayez/blank-tabs-fix 2020-07-26 17:11:31 +02:00
main SCons: Build tests/ and main/ in cloned environments 2020-07-26 16:03:11 +02:00
misc iOS SCons: static Vulkan binary usage 2020-07-25 21:55:25 +02:00
modules Merge pull request #39898 from Meriipu/master_gdscript 2020-07-26 17:12:13 +02:00
platform Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
scene Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
servers Fix Return key events in LineEdit & TextEdit on Android 2020-07-26 20:06:07 +02:00
tests Merge pull request #40720 from Xrayez/modules-tests 2020-07-26 17:04:41 +02:00
thirdparty Thirdparty Vulkan: patch VMA to fix assets 2020-07-25 21:55:05 +02:00
.clang-format Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2020-05-14 16:54:55 +02:00
.clang-tidy Style: Enforce braces around if blocks and loops 2020-05-14 21:57:34 +02:00
.editorconfig Miscellaneous cleanup for the Android codebase: 2020-03-04 12:16:17 -08:00
.gitattributes Mark *.tza files as binary in .gitattributes for old Git versions 2020-05-12 09:49:19 +02:00
.gitignore t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
.mailmap Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
AUTHORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
CHANGELOG.md Fix spelling & grammar in comments, docs, and messages 2020-07-21 15:17:23 -04:00
CODE_OF_CONDUCT.md Add a link to the code of conduct in the repository 2019-12-22 18:05:24 +01:00
CONTRIBUTING.md Document the requirement to update the class reference when contributing 2020-06-10 10:36:59 +02:00
COPYRIGHT.txt t Add unit testing to Godot using DocTest and added to GitHub Actions CI 2020-07-24 13:05:33 +01:00
DONORS.md Update AUTHORS and DONORS list 2020-07-03 16:02:34 +02:00
gles_builders.py GLSL: Change shader type specifier from [vertex] to #[vertex] 2020-05-18 10:58:14 +02:00
icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
icon.svg Use new Godot icon consistently everywhere 2017-05-17 19:53:59 +02:00
LICENSE.txt Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
logo.svg Commit only the SVG files changed by file_format.sh 2020-07-13 14:08:55 -04:00
LOGO_LICENSE.md
methods.py Fix emoji branch compilation error 2020-07-23 19:42:37 +02:00
platform_methods.py SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
README.md Remove Travis CI and AppVeyor build badge 2020-07-24 22:11:57 +05:30
SConstruct SCons: Build tests/ and main/ in cloned environments 2020-07-26 16:03:11 +02:00
version.py Bump version to 4.0-dev 2020-01-29 13:37:17 +01:00

Godot Engine logo

Godot Engine

Homepage: https://godotengine.org

2D and 3D cross-platform game engine

Godot Engine is a feature-packed, cross-platform game engine to create 2D and 3D games from a unified interface. It provides a comprehensive set of common tools, so that users can focus on making games without having to reinvent the wheel. Games can be exported in one click to a number of platforms, including the major desktop platforms (Linux, Mac OSX, Windows) as well as mobile (Android, iOS) and web-based (HTML5) platforms.

Free, open source and community-driven

Godot is completely free and open source under the very permissive MIT license. No strings attached, no royalties, nothing. The users' games are theirs, down to the last line of engine code. Godot's development is fully independent and community-driven, empowering users to help shape their engine to match their expectations. It is supported by the Software Freedom Conservancy not-for-profit.

Before being open sourced in February 2014, Godot had been developed by Juan Linietsky and Ariel Manzur (both still maintaining the project) for several years as an in-house engine, used to publish several work-for-hire titles.

Screenshot of a 3D scene in Godot Engine

Getting the engine

Binary downloads

Official binaries for the Godot editor and the export templates can be found on the homepage.

Compiling from source

See the official docs for compilation instructions for every supported platform.

Community and contributing

Godot is not only an engine but an ever-growing community of users and engine developers. The main community channels are listed on the homepage.

To get in touch with the developers, the best way is to join the #godotengine IRC channel on Freenode.

To get started contributing to the project, see the contributing guide.

Documentation and demos

The official documentation is hosted on ReadTheDocs. It is maintained by the Godot community in its own GitHub repository.

The class reference is also accessible from within the engine.

The official demos are maintained in their own GitHub repository as well.

There are also a number of other learning resources provided by the community, such as text and video tutorials, demos, etc. Consult the community channels for more info.

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