godot/scene
lawnjelly 8c4c6a93b0 Portals - Remove node naming restrictions
The use of special prefixes is only actually required during the import phase - the first conversion of rooms, roomgroups, and portals from Spatials and MeshInstances (based on the workflow of importing from blender).

Once converted to the native Godot nodes there is no longer a need for the naming requirements.

This PR removes the requirements except for the import. Manual portal linking after the initial conversion is now done exclusively using the `linked_room` nodepath property of the Portal.
2021-08-01 20:04:58 +01:00
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2d Merge pull request #50909 from fabriceci/fix-multiple-direction-collision-3x 2021-07-27 19:10:52 +02:00
3d Portals - Remove node naming restrictions 2021-08-01 20:04:58 +01:00
animation Use bullet points in the editor instead of dashes where relevant 2021-07-28 19:47:11 +02:00
audio Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
debugger Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
gui Fix crash when executing PopupMenu.new()._submenu_timeout() 2021-07-27 12:11:28 +08:00
main [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
resources Merge pull request #46800 from The-O-King/normal_compression 2021-07-30 17:34:47 +02:00
register_scene_types.cpp [3.x] Fix building with the FreeType module disabled 2021-07-29 21:47:40 -05:00
register_scene_types.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
scene_string_names.cpp Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
scene_string_names.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
SCsub SCons: Add explicit dependencies on thirdparty code in cloned env 2021-04-29 16:57:00 +02:00