godot/scene/3d
lawnjelly 8c4c6a93b0 Portals - Remove node naming restrictions
The use of special prefixes is only actually required during the import phase - the first conversion of rooms, roomgroups, and portals from Spatials and MeshInstances (based on the workflow of importing from blender).

Once converted to the native Godot nodes there is no longer a need for the naming requirements.

This PR removes the requirements except for the import. Manual portal linking after the initial conversion is now done exclusively using the `linked_room` nodepath property of the Portal.
2021-08-01 20:04:58 +01:00
..
area.cpp Ensure node's area tree signals are disconnected when clearing monitoring, 2021-07-31 07:14:03 +01:00
area.h Return RID instead of Object id in area-body_shape_entered-exited signals. 2021-05-19 10:51:59 +01:00
arvr_nodes.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
arvr_nodes.h Style: Remove redundant void argument lists 2021-05-04 16:40:33 +02:00
audio_stream_player_3d.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
audio_stream_player_3d.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
baked_lightmap.cpp Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
baked_lightmap.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
bone_attachment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
bone_attachment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
camera.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_object.cpp Merge pull request #49446 from nekomatata/sync-to-physics-3d-3.x 2021-07-16 07:15:17 +02:00
collision_object.h Support for 3D sync to physics 2021-06-08 16:28:58 -07:00
collision_polygon.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
collision_polygon.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
collision_shape.cpp Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
collision_shape.h Create CollisionObject debug shapes using VS 2021-05-09 18:30:27 +02:00
cpu_particles.cpp Fix color properties of particle nodes/material 2021-07-15 10:25:35 +02:00
cpu_particles.h Added ring emitter for 3D particles 2021-05-09 13:18:05 +02:00
cull_instance.cpp Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
cull_instance.h Portals - add autoplace priority setting to CullInstance 2021-07-28 17:23:20 +01:00
gi_probe.cpp Fix accessing scene tree without checking: MeshInstance3D::create_debug_tangents, GIProbe::bake 2021-05-17 13:08:46 +02:00
gi_probe.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
immediate_geometry.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
immediate_geometry.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
interpolated_camera.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
interpolated_camera.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
light.cpp Tweak Light property hints for greater flexibility 2021-07-16 04:12:10 +02:00
light.h Add soft shadows to the CPU lightmapper 2021-07-05 19:02:35 +02:00
lightmapper.cpp CPU lightmapper fixes. 2021-01-15 12:32:54 +01:00
lightmapper.h Add a property to control the bounce indirect energy in BakedLightmap 2021-07-25 03:04:40 +02:00
listener.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
listener.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
mesh_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
mesh_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
multimesh_instance.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
multimesh_instance.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
navigation.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
navigation.h Style: Replaces uses of 0/NULL by nullptr (C++11) 2021-05-04 16:30:23 +02:00
navigation_mesh.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
navigation_mesh.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
particles.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
particles.h Style: Set clang-format Standard to c++14 2021-05-04 14:45:15 +02:00
path.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
path.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
physics_body.cpp More accurate unsafe motion calculation 2021-07-19 08:09:17 -07:00
physics_body.h Fix move_and_collide causing sliding on slopes 2021-07-19 08:09:16 -07:00
physics_joint.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
physics_joint.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
portal.cpp Portals - Remove node naming restrictions 2021-08-01 20:04:58 +01:00
portal.h Portals - Remove node naming restrictions 2021-08-01 20:04:58 +01:00
position_3d.cpp Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
position_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
proximity_group.cpp Add check to internal methods to prevent crash 2021-07-27 12:17:14 +02:00
proximity_group.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
ray_cast.cpp Prevent setting too big or too small Collision Mask and Layer 2021-06-27 17:40:07 +02:00
ray_cast.h Add custom debug shape thickness and color options to RayCast 2021-06-19 06:01:25 +02:00
reflection_probe.cpp Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
reflection_probe.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
remote_transform.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
remote_transform.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
room.cpp Portals - Config warning for Rooms with too many planes 2021-07-23 10:19:09 +01:00
room.h Portals - lift roomlist restrictions and fix link bug 2021-07-20 19:05:16 +01:00
room_group.cpp Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_group.h Portals - Add configuration warnings for nodes 2021-07-15 08:01:42 +01:00
room_manager.cpp Portals - Remove node naming restrictions 2021-08-01 20:04:58 +01:00
room_manager.h Portals - Remove node naming restrictions 2021-08-01 20:04:58 +01:00
SCsub SCons: Format buildsystem files with psf/black 2020-06-10 15:30:52 +02:00
skeleton.cpp Remove duplicate ERR_PRINTS macro 2021-06-16 11:56:25 +01:00
skeleton.h Fixes the SkeletonIK twisting issue by using the skeleton global pose without overrides 2021-05-06 20:11:21 -04:00
soft_body.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
soft_body.h Support for disabling physics on SoftBody 2021-06-22 11:38:17 -07:00
spatial.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
spatial_velocity_tracker.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spatial_velocity_tracker.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
spring_arm.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
spring_arm.h Update copyright statements to 2021 2021-01-13 16:17:06 +01:00
sprite_3d.cpp Octahedral Normal/Tangent Compression 2021-07-30 10:29:09 -04:00
sprite_3d.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
vehicle_body.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
vehicle_body.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
visibility_notifier.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visibility_notifier.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.cpp Portal occlusion culling 2021-07-14 11:43:23 +01:00
visual_instance.h Portal occlusion culling 2021-07-14 11:43:23 +01:00
voxel_light_baker.cpp Disable GIProbe emission when disabled on a material 2021-05-17 20:24:33 +04:00
voxel_light_baker.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00
world_environment.cpp Style: Enforce braces around if blocks and loops 2021-05-05 15:02:01 +02:00
world_environment.h Style: clang-format: Disable KeepEmptyLinesAtTheStartOfBlocks 2021-05-04 14:45:16 +02:00