godot/main
Juan Linietsky 8e6960a69e Refactored input, goes all via windows now.
Also renamed Input to InputFilter because all it does is filter events.
2020-03-26 15:49:39 +01:00
..
tests Added a Window node, and made it the scene root. 2020-03-26 15:49:38 +01:00
app_icon.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
main.cpp Refactored input, goes all via windows now. 2020-03-26 15:49:39 +01:00
main.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_builders.py Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
main_timer_sync.cpp Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
main_timer_sync.h Update copyright statements to 2020 2020-01-01 11:16:22 +01:00
performance.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
performance.h PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
SCsub Refactored Input, create DisplayServer and DisplayServerX11 2020-03-26 15:49:32 +01:00
splash.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2019-10-12 23:23:33 +02:00
splash_editor.png Update AUTHORS and DONORS list 2019-12-13 13:50:33 +01:00