godot/modules/gdnative/include/net/godot_webrtc.h
Fabio Alessandrelli 729b1e9941 WebRTC refactor. Data channels, STUN/TURN support.
A big refactor to the WebRTC module. API is now considered quite stable.

Highlights:

- Renamed `WebRTCPeer` to `WebRTCPeerConnection`.
- `WebRTCPeerConnection` no longer act as `PacketPeer`, it only handle the connection itself (a bit like `TCP_Server`)
- Added new `WebRTCDataChannel` class which inherits from `PacketPeer` to handle data transfer.
- Add `WebRTCPeerConnection.initialize` method to create a new connection with the desired configuration provided as dictionary ([see MDN docs](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/RTCPeerConnection#RTCConfiguration_dictionary)).
- Add `WebRTCPeerConnection.create_data_channel` method to create a data channel for the given connection. The connection must be in `STATE_NEW` as specified by the standard ([see MDN docs for options](https://developer.mozilla.org/en-US/docs/Web/API/RTCPeerConnection/createDataChannel#RTCDataChannelInit_dictionary)).
- Add a `data_channel_received` signal to `WebRTCPeerConnection` for in-band (not negotiated) channels.
- Renamed `WebRTCPeerConnection` `offer_created` signal to `session_description_created`.
- Renamed `WebRTCPeerConnection` `new_ice_candidate` signal to `ice_candidate_created`
2019-05-16 11:21:20 +02:00

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/*************************************************************************/
/* godot_webrtc.h */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* https://godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2019 Juan Linietsky, Ariel Manzur. */
/* Copyright (c) 2014-2019 Godot Engine contributors (cf. AUTHORS.md) */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#ifndef GODOT_NATIVEWEBRTC_H
#define GODOT_NATIVEWEBRTC_H
#include <gdnative/gdnative.h>
#ifdef __cplusplus
extern "C" {
#endif
#define GODOT_NET_WEBRTC_API_MAJOR 3
#define GODOT_NET_WEBRTC_API_MINOR 2
/* Library Interface (used to set default GDNative WebRTC implementation */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
/* Called when the library is unset as default interface via godot_net_set_webrtc_library */
void (*unregistered)();
/* Used by WebRTCPeerConnection create when GDNative is the default implementation. */
/* Takes a pointer to WebRTCPeerConnectionGDNative, should bind and return OK, failure if binding was unsuccessful. */
godot_error (*create_peer_connection)(godot_object *);
void *next; /* For extension */
} godot_net_webrtc_library;
/* WebRTCPeerConnection interface */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
godot_object *data; /* User reference */
/* This is WebRTCPeerConnection */
godot_int (*get_connection_state)(const void *);
godot_error (*initialize)(void *, const godot_dictionary *);
godot_object *(*create_data_channel)(void *, const char *p_channel_name, const godot_dictionary *);
godot_error (*create_offer)(void *);
godot_error (*create_answer)(void *); /* unused for now, should be done automatically on set_local_description */
godot_error (*set_remote_description)(void *, const char *, const char *);
godot_error (*set_local_description)(void *, const char *, const char *);
godot_error (*add_ice_candidate)(void *, const char *, int, const char *);
godot_error (*poll)(void *);
void (*close)(void *);
void *next; /* For extension? */
} godot_net_webrtc_peer_connection;
/* WebRTCDataChannel interface */
typedef struct {
godot_gdnative_api_version version; /* version of our API */
godot_object *data; /* User reference */
/* This is PacketPeer */
godot_error (*get_packet)(void *, const uint8_t **, int *);
godot_error (*put_packet)(void *, const uint8_t *, int);
godot_int (*get_available_packet_count)(const void *);
godot_int (*get_max_packet_size)(const void *);
/* This is WebRTCDataChannel */
void (*set_write_mode)(void *, godot_int);
godot_int (*get_write_mode)(const void *);
bool (*was_string_packet)(const void *);
godot_int (*get_ready_state)(const void *);
const char *(*get_label)(const void *);
bool (*is_ordered)(const void *);
int (*get_id)(const void *);
int (*get_max_packet_life_time)(const void *);
int (*get_max_retransmits)(const void *);
const char *(*get_protocol)(const void *);
bool (*is_negotiated)(const void *);
godot_error (*poll)(void *);
void (*close)(void *);
void *next; /* For extension? */
} godot_net_webrtc_data_channel;
/* Set the default GDNative library */
godot_error GDAPI godot_net_set_webrtc_library(const godot_net_webrtc_library *);
/* Binds a WebRTCPeerConnectionGDNative to the provided interface */
void GDAPI godot_net_bind_webrtc_peer_connection(godot_object *p_obj, const godot_net_webrtc_peer_connection *);
/* Binds a WebRTCDataChannelGDNative to the provided interface */
void GDAPI godot_net_bind_webrtc_data_channel(godot_object *p_obj, const godot_net_webrtc_data_channel *);
#ifdef __cplusplus
}
#endif
#endif