godot/scene/3d
PouleyKetchoupp 91fdf7c15b Fix Skeleton3D regression when bones are not sorted from root to leaves
Tentative fix for missing bones when bones are not sorted as expected.
For example, if the root comes last, all child bones are removed and
the skeleton ends up with just the root.
2021-08-17 08:31:38 -07:00
..
area_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
area_3d.h Merge pull request #42742 from madmiraal/fix-12215 2021-05-18 20:00:48 +02:00
audio_stream_player_3d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
audio_stream_player_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
bone_attachment_3d.cpp New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
bone_attachment_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
camera_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
camera_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_object_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_object_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_polygon_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
collision_shape_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
collision_shape_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
cpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
decal.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
decal.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
gpu_particles_collision_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
light_3d.cpp Merge pull request #51025 from reduz/fix-directional-shadow-bias 2021-08-13 16:45:49 +02:00
light_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
lightmap_probe.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmap_probe.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
lightmapper.cpp Implement occlusion culling 2021-04-23 21:45:23 +02:00
lightmapper.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
listener_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
mesh_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
multimesh_instance_3d.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
multimesh_instance_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
navigation_agent_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_agent_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_obstacle_3d.cpp Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
navigation_obstacle_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
navigation_region_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
node_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
occluder_instance_3d.cpp Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
occluder_instance_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
path_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
path_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
physics_body_3d.cpp Merge pull request #51645 from fabriceci/improve-physics-api 2021-08-16 17:05:08 +02:00
physics_body_3d.h API improvement on physics, mainly CharacterBody 2021-08-15 12:53:29 +02:00
physics_joint_3d.cpp Use get_global_* functions instead of using transforms. 2021-08-14 14:01:57 +05:45
physics_joint_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
position_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
position_3d.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
proximity_group_3d.cpp Add check to internal methods to prevent crash 2021-07-27 12:26:13 +08:00
proximity_group_3d.h Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
ray_cast_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
ray_cast_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
reflection_probe.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
reflection_probe.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
remote_transform_3d.cpp Rename is_a_parent_of() to is_ancestor_of() 2021-06-21 08:39:28 -06:00
remote_transform_3d.h Use Array for node configuration warnings 2021-04-11 23:25:38 -05:00
SCsub Disable Node3D when compiling without 3D and fix disable_3d option 2021-08-13 08:59:48 -05:00
skeleton_3d.cpp Fix Skeleton3D regression when bones are not sorted from root to leaves 2021-08-17 08:31:38 -07:00
skeleton_3d.h New and improved IK system for Skeleton3D 2021-08-14 15:57:00 -04:00
skeleton_ik_3d.cpp Use real_t in 3D nodes 2021-08-03 11:16:51 -05:00
skeleton_ik_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
soft_body_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
soft_body_3d.h Uniformize layer names, script methods and documentation 2021-08-12 08:06:42 -07:00
spring_arm_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
spring_arm_3d.h Initialize class variables with default values in scene/ [1/2] 2021-02-07 22:29:31 +01:00
sprite_3d.cpp Use doubles for time in many other places 2021-08-09 14:05:42 -05:00
sprite_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
vehicle_body_3d.cpp Node3D gizmo improvements 2021-07-23 21:01:10 +02:00
vehicle_body_3d.h Rename Transform to Transform3D in core 2021-06-03 07:30:01 -04:00
velocity_tracker_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
velocity_tracker_3d.h Rename Reference to RefCounted 2021-06-11 18:48:42 +02:00
visible_on_screen_notifier_3d.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
visible_on_screen_notifier_3d.h Rename VisibilityNotifierXD to VisibleOnScreenNotifierXD 2021-06-16 22:01:39 -03:00
visual_instance_3d.cpp Merge pull request #51607 from aaronfranke/includes 2021-08-13 14:38:56 +02:00
visual_instance_3d.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxel_gi.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
voxelizer.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
world_environment.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.cpp Fix some unnecessary includes 2021-08-13 00:27:38 -05:00
xr_nodes.h Fix some unnecessary includes 2021-08-13 00:27:38 -05:00