godot/platform/bb10
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00
..
bar Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
export Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
audio_driver_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
audio_driver_bb10.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
bbutil.c GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bbutil.h Add missing license headers in our source files (#5255) 2016-06-18 14:46:12 +02:00
detect.py scons: Reorder options for clarity 2016-11-03 08:41:10 +01:00
godot_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_bb10.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
os_bb10.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
payment_service.cpp Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
payment_service.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
platform_config.h Welcome in 2017, dear changelog reader! 2017-01-12 19:15:30 +01:00
SCsub style: Start applying PEP8 to Python files, indentation issues 2016-11-02 22:26:55 +01:00