godot/platform/bb10/os_bb10.cpp
Rémi Verschelde d8223ffa75 Welcome in 2017, dear changelog reader!
That year should bring the long-awaited OpenGL ES 3.0 compatible renderer
with state-of-the-art rendering techniques tuned to work as low as middle
end handheld devices - without compromising with the possibilities given
for higher end desktop games of course. Great times ahead for the Godot
community and the gamers that will play our games!

(cherry picked from commit c7bc44d5ad)
2017-01-12 19:15:30 +01:00

634 lines
17 KiB
C++

/*************************************************************************/
/* os_bb10.cpp */
/*************************************************************************/
/* This file is part of: */
/* GODOT ENGINE */
/* http://www.godotengine.org */
/*************************************************************************/
/* Copyright (c) 2007-2017 Juan Linietsky, Ariel Manzur. */
/* */
/* Permission is hereby granted, free of charge, to any person obtaining */
/* a copy of this software and associated documentation files (the */
/* "Software"), to deal in the Software without restriction, including */
/* without limitation the rights to use, copy, modify, merge, publish, */
/* distribute, sublicense, and/or sell copies of the Software, and to */
/* permit persons to whom the Software is furnished to do so, subject to */
/* the following conditions: */
/* */
/* The above copyright notice and this permission notice shall be */
/* included in all copies or substantial portions of the Software. */
/* */
/* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, */
/* EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF */
/* MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT.*/
/* IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY */
/* CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, */
/* TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE */
/* SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. */
/*************************************************************************/
#include "os_bb10.h"
#include "drivers/gles2/rasterizer_gles2.h"
#include "servers/visual/visual_server_raster.h"
#include "core/os/dir_access.h"
#include "core/globals.h"
#include "main/main.h"
#include "bbutil.h"
#include <stdlib.h>
#include <stdbool.h>
#include <assert.h>
#include "core/os/keyboard.h"
#include "bps/bps.h"
#include "bps/screen.h"
#include "bps/navigator.h"
#include "bps/accelerometer.h"
#include "bps/orientation.h"
#include "bps/virtualkeyboard.h"
#include "bps/audiodevice.h"
#ifdef BB10_SCORELOOP_ENABLED
#include "modules/scoreloop/scoreloop_bb10.h"
#endif
static char launch_dir[512];
char* launch_dir_ptr;
int OSBB10::get_video_driver_count() const {
return 1;
}
const char * OSBB10::get_video_driver_name(int p_driver) const {
return "GLES2";
}
OS::VideoMode OSBB10::get_default_video_mode() const {
return OS::VideoMode();
}
int OSBB10::get_audio_driver_count() const {
return 1;
}
const char * OSBB10::get_audio_driver_name(int p_driver) const {
return "BB10";
}
void OSBB10::initialize(const VideoMode& p_desired,int p_video_driver,int p_audio_driver) {
data_dir = getenv("HOME");
//Create a screen context that will be used to create an EGL surface to to receive libscreen events
screen_create_context(&screen_cxt,0);
//Initialize BPS library
bps_initialize();
//Use utility code to initialize EGL for 2D rendering with GL ES 1.1
enum RENDERING_API api = GL_ES_2;
#ifdef BB10_LGLES_OVERRIDE
api = GL_ES_1;
#endif
if (EXIT_SUCCESS != bbutil_init(screen_cxt, api)) {
bbutil_terminate();
screen_destroy_context(screen_cxt);
return;
};
EGLint surface_width, surface_height;
eglQuerySurface(egl_disp, egl_surf, EGL_WIDTH, &surface_width);
eglQuerySurface(egl_disp, egl_surf, EGL_HEIGHT, &surface_height);
printf("screen size: %ix%i\n", surface_width, surface_height);
VideoMode mode;
mode.width = surface_width;
mode.height = surface_height;
mode.fullscreen = true;
mode.resizable = false;
set_video_mode(mode);
//Signal BPS library that navigator and screen events will be requested
screen_request_events(screen_cxt);
navigator_request_events(0);
virtualkeyboard_request_events(0);
audiodevice_request_events(0);
#ifdef DEBUG_ENABLED
bps_set_verbosity(3);
#endif
accel_supported = accelerometer_is_supported();
if (accel_supported)
accelerometer_set_update_frequency(FREQ_40_HZ);
pitch = 0;
roll = 0;
#ifdef BB10_LGLES_OVERRIDE
rasterizer = memnew( RasterizerGLES1(false) );
#else
rasterizer = memnew( RasterizerGLES2(false, false) );
#endif
visual_server = memnew( VisualServerRaster(rasterizer) );
visual_server->init();
visual_server->cursor_set_visible(false, 0);
audio_driver = memnew(AudioDriverBB10);
audio_driver->set_singleton();
audio_driver->init(NULL);
sample_manager = memnew( SampleManagerMallocSW );
audio_server = memnew( AudioServerSW(sample_manager) );
audio_server->set_mixer_params(AudioMixerSW::INTERPOLATION_LINEAR,false);
audio_server->init();
spatial_sound_server = memnew( SpatialSoundServerSW );
spatial_sound_server->init();
spatial_sound_2d_server = memnew( SpatialSound2DServerSW );
spatial_sound_2d_server->init();
//
physics_server = memnew( PhysicsServerSW );
physics_server->init();
physics_2d_server = memnew( Physics2DServerSW );
physics_2d_server->init();
input = memnew( InputDefault );
#ifdef PAYMENT_SERVICE_ENABLED
payment_service = memnew(PaymentService);
Globals::get_singleton()->add_singleton(Globals::Singleton("InAppStore", payment_service));
#endif
}
void OSBB10::set_main_loop( MainLoop * p_main_loop ) {
input->set_main_loop(p_main_loop);
main_loop=p_main_loop;
}
void OSBB10::delete_main_loop() {
memdelete( main_loop );
main_loop = NULL;
}
void OSBB10::finalize() {
if(main_loop)
memdelete(main_loop);
main_loop=NULL;
spatial_sound_server->finish();
memdelete(spatial_sound_server);
spatial_sound_2d_server->finish();
memdelete(spatial_sound_2d_server);
//if (debugger_connection_console) {
// memdelete(debugger_connection_console);
//}
memdelete(sample_manager);
audio_server->finish();
memdelete(audio_server);
visual_server->finish();
memdelete(visual_server);
memdelete(rasterizer);
physics_server->finish();
memdelete(physics_server);
physics_2d_server->finish();
memdelete(physics_2d_server);
#ifdef PAYMENT_SERVICE_ENABLED
memdelete(payment_service);
#endif
memdelete(input);
bbutil_terminate();
screen_destroy_context(screen_cxt);
bps_shutdown();
}
void OSBB10::set_mouse_show(bool p_show) {
//android has no mouse...
}
void OSBB10::set_mouse_grab(bool p_grab) {
//it really has no mouse...!
}
bool OSBB10::is_mouse_grab_enabled() const {
//*sigh* technology has evolved so much since i was a kid..
return false;
}
Point2 OSBB10::get_mouse_pos() const {
return Point2();
}
int OSBB10::get_mouse_button_state() const {
return 0;
}
void OSBB10::set_window_title(const String& p_title) {
}
//interesting byt not yet
//void set_clipboard(const String& p_text);
//String get_clipboard() const;
void OSBB10::set_video_mode(const VideoMode& p_video_mode,int p_screen) {
default_videomode = p_video_mode;
}
OS::VideoMode OSBB10::get_video_mode(int p_screen) const {
return default_videomode;
}
void OSBB10::get_fullscreen_mode_list(List<VideoMode> *p_list,int p_screen) const {
p_list->push_back(default_videomode);
}
String OSBB10::get_name() {
return "BlackBerry 10";
}
MainLoop *OSBB10::get_main_loop() const {
return main_loop;
}
bool OSBB10::can_draw() const {
return !minimized;
}
void OSBB10::set_cursor_shape(CursorShape p_shape) {
//android really really really has no mouse.. how amazing..
}
void OSBB10::handle_screen_event(bps_event_t *event) {
screen_event_t screen_event = screen_event_get_event(event);
int screen_val;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TYPE, &screen_val);
int pos[2];
switch (screen_val) {
case SCREEN_EVENT_MTOUCH_TOUCH:
case SCREEN_EVENT_MTOUCH_RELEASE: {
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_POSITION, pos);
InputEvent ievent;
ievent.type = InputEvent::SCREEN_TOUCH;
ievent.ID = ++last_id;
ievent.device = 0;
ievent.screen_touch.pressed = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH);
ievent.screen_touch.x = pos[0];
ievent.screen_touch.y = pos[1];
Point2 mpos(ievent.screen_touch.x, ievent.screen_touch.y);
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TOUCH_ID, &pos[0]);
ievent.screen_touch.index = pos[0];
last_touch_x[pos[0]] = ievent.screen_touch.x;
last_touch_y[pos[0]] = ievent.screen_touch.y;
input->parse_input_event( ievent );
if (ievent.screen_touch.index == 0) {
InputEvent ievent;
ievent.type = InputEvent::MOUSE_BUTTON;
ievent.ID = ++last_id;
ievent.device = 0;
ievent.mouse_button.pressed = (screen_val == SCREEN_EVENT_MTOUCH_TOUCH);
ievent.mouse_button.button_index = BUTTON_LEFT;
ievent.mouse_button.doubleclick = 0;
ievent.mouse_button.x = ievent.mouse_button.global_x = mpos.x;
ievent.mouse_button.y = ievent.mouse_button.global_y = mpos.y;
input->parse_input_event( ievent );
};
} break;
case SCREEN_EVENT_MTOUCH_MOVE: {
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_POSITION, pos);
InputEvent ievent;
ievent.type = InputEvent::SCREEN_DRAG;
ievent.ID = ++last_id;
ievent.device = 0;
ievent.screen_drag.x = pos[0];
ievent.screen_drag.y = pos[1];
/*
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_SOURCE_POSITION, pos);
ievent.screen_drag.relative_x = ievent.screen_drag.x - pos[0];
ievent.screen_drag.relative_y = ievent.screen_drag.y - pos[1];
*/
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_TOUCH_ID, &pos[0]);
ievent.screen_drag.index = pos[0];
ievent.screen_drag.relative_x = ievent.screen_drag.x - last_touch_x[ievent.screen_drag.index];
ievent.screen_drag.relative_y = ievent.screen_drag.y - last_touch_y[ievent.screen_drag.index];
last_touch_x[ievent.screen_drag.index] = ievent.screen_drag.x;
last_touch_y[ievent.screen_drag.index] = ievent.screen_drag.y;
Point2 mpos(ievent.screen_drag.x, ievent.screen_drag.y);
Point2 mrel(ievent.screen_drag.relative_x, ievent.screen_drag.relative_y);
input->parse_input_event( ievent );
if (ievent.screen_touch.index == 0) {
InputEvent ievent;
ievent.type = InputEvent::MOUSE_MOTION;
ievent.ID = ++last_id;
ievent.device = 0;
ievent.mouse_motion.x = ievent.mouse_motion.global_x = mpos.x;
ievent.mouse_motion.y = ievent.mouse_motion.global_y = mpos.y;
input->set_mouse_pos(Point2(ievent.mouse_motion.x,ievent.mouse_motion.y));
ievent.mouse_motion.speed_x=input->get_mouse_speed().x;
ievent.mouse_motion.speed_y=input->get_mouse_speed().y;
ievent.mouse_motion.relative_x = mrel.x;
ievent.mouse_motion.relative_y = mrel.y;
ievent.mouse_motion.button_mask = 1; // pressed
input->parse_input_event( ievent );
};
} break;
case SCREEN_EVENT_KEYBOARD: {
InputEvent ievent;
ievent.type = InputEvent::KEY;
ievent.ID = ++last_id;
ievent.device = 0;
int val = 0;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SCAN, &val);
ievent.key.scancode = val;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_SYM, &val);
ievent.key.unicode = val;
if (val == 61448) {
ievent.key.scancode = KEY_BACKSPACE;
ievent.key.unicode = KEY_BACKSPACE;
};
if (val == 61453) {
ievent.key.scancode = KEY_ENTER;
ievent.key.unicode = KEY_ENTER;
};
int flags;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_FLAGS, &flags);
ievent.key.pressed = flags & 1; // bit 1 is pressed apparently
int mod;
screen_get_event_property_iv(screen_event, SCREEN_PROPERTY_KEY_MODIFIERS, &mod);
input->parse_input_event( ievent );
} break;
default:
break;
}
};
void OSBB10::handle_accelerometer() {
if (!accel_supported)
return;
if (!fullscreen)
return;
double force_x, force_y, force_z;
accelerometer_read_forces(&force_x, &force_y, &force_z);
Vector3 accel = Vector3(force_x, flip_accelerometer ? force_y : -force_y, force_z);
input->set_accelerometer(accel);
// rotate 90 degrees
//input->set_accelerometer(Vector3(force_y, flip_accelerometer?force_x:(-force_x), force_z));
};
void OSBB10::_resize(bps_event_t* event) {
int angle = navigator_event_get_orientation_angle(event);
bbutil_rotate_screen_surface(angle);
EGLint surface_width, surface_height;
eglQuerySurface(egl_disp, egl_surf, EGL_WIDTH, &surface_width);
eglQuerySurface(egl_disp, egl_surf, EGL_HEIGHT, &surface_height);
VideoMode mode;
mode.width = surface_width;
mode.height = surface_height;
mode.fullscreen = true;
mode.resizable = false;
set_video_mode(mode);
};
void OSBB10::process_events() {
handle_accelerometer();
bps_event_t *event = NULL;
do {
int rc = bps_get_event(&event, 0);
assert(rc == BPS_SUCCESS);
if (!event) break;
#ifdef BB10_SCORELOOP_ENABLED
ScoreloopBB10* sc = Globals::get_singleton()->get_singleton_object("Scoreloop")->cast_to<ScoreloopBB10>();
if (sc->handle_event(event))
continue;
#endif
#ifdef PAYMENT_SERVICE_ENABLED
if (payment_service->handle_event(event))
continue;
#endif
int domain = bps_event_get_domain(event);
if (domain == screen_get_domain()) {
handle_screen_event(event);
} else if (domain == navigator_get_domain()) {
if (NAVIGATOR_EXIT == bps_event_get_code(event)) {
if (main_loop)
main_loop->notification(MainLoop::NOTIFICATION_WM_QUIT_REQUEST);
bps_event_destroy(event);
exit(0);
return;
/*
} else if (bps_event_get_code(event) == NAVIGATOR_ORIENTATION_CHECK) {
int angle = navigator_event_get_orientation_angle(event);
navigator_orientation_check_response(event, false);
} else if (bps_event_get_code(event) == NAVIGATOR_ORIENTATION) {
_resize(event);
*/
} else if (bps_event_get_code(event) == NAVIGATOR_WINDOW_STATE) {
int state = navigator_event_get_window_state(event);
bool was_fullscreen = fullscreen;
minimized = state == NAVIGATOR_WINDOW_INVISIBLE;
fullscreen = state == NAVIGATOR_WINDOW_FULLSCREEN;
set_low_processor_usage_mode(!fullscreen);
if (fullscreen != was_fullscreen) {
if (fullscreen) {
audio_server->set_fx_global_volume_scale(fullscreen_mixer_volume);
audio_server->set_stream_global_volume_scale(fullscreen_stream_volume);
} else {
fullscreen_mixer_volume = audio_server->get_fx_global_volume_scale();
fullscreen_stream_volume = audio_server->get_stream_global_volume_scale();
audio_server->set_fx_global_volume_scale(0);
audio_server->set_stream_global_volume_scale(0);
};
};
};
} else if (domain == audiodevice_get_domain()) {
const char * audiodevice_path = audiodevice_event_get_path(event);
printf("************* got audiodevice event, path %s\n", audiodevice_path);
audio_driver->finish();
audio_driver->init(audiodevice_path);
audio_driver->start();
};
//bps_event_destroy(event);
} while (event);
};
bool OSBB10::has_virtual_keyboard() const {
return true;
};
void OSBB10::show_virtual_keyboard(const String& p_existing_text,const Rect2& p_screen_rect) {
virtualkeyboard_show();
};
void OSBB10::hide_virtual_keyboard() {
virtualkeyboard_hide();
};
void OSBB10::run() {
if (!main_loop)
return;
main_loop->init();
int flip = bbutil_is_flipped();
int rot = bbutil_get_rotation();
flip_accelerometer = rot == 90;
printf("**************** rot is %i, flip %i\n", rot, (int)flip_accelerometer);
/*
orientation_direction_t orientation;
int angle;
orientation_get(&orientation, &angle);
printf("******************** orientation %i, %i, %i\n", orientation, ORIENTATION_BOTTOM_UP, ORIENTATION_TOP_UP);
if (orientation == ORIENTATION_BOTTOM_UP) {
flip_accelerometer = true;
};
*/
while (true) {
process_events(); // get rid of pending events
if (Main::iteration()==true)
break;
bbutil_swap();
//#ifdef DEBUG_ENABLED
fflush(stdout);
//#endif
};
main_loop->finish();
};
bool OSBB10::has_touchscreen_ui_hint() const {
return true;
}
Error OSBB10::shell_open(String p_uri) {
char* msg = NULL;
int ret = navigator_invoke(p_uri.utf8().get_data(), &msg);
return ret == BPS_SUCCESS ? OK : FAILED;
};
String OSBB10::get_data_dir() const {
return data_dir;
};
Size2 OSBB10::get_window_size() const {
return Vector2(default_videomode.width, default_videomode.height);
}
OSBB10::OSBB10() {
main_loop=NULL;
last_id=1;
minimized = false;
fullscreen = true;
flip_accelerometer = true;
fullscreen_mixer_volume = 1;
fullscreen_stream_volume = 1;
printf("godot bb10!\n");
getcwd(launch_dir, sizeof(launch_dir));
printf("launch dir %s\n", launch_dir);
chdir("app/native");
launch_dir_ptr = launch_dir;
}
OSBB10::~OSBB10() {
}