godot/platform/x11
Hein-Pieter van Braam c6d9a7665a Make separate debug symbols opt-in
This adds a separate_debug_symbols option to the x11, windows, and osx
targets. This will default to adding normal debugging symbols to the
artifacts and only splits them when separate_debug_symbols=yes on the
Scons command line.
2018-01-26 20:46:56 +01:00
..
export Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
context_gl_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
crash_handler_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
detect.py Make separate debug symbols opt-in 2018-01-26 20:46:56 +01:00
godot_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
joypad_linux.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
joypad_linux.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
key_mapping_x11.cpp Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
key_mapping_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
logo.png Fixed iCCp chunk in pngs 2016-06-22 21:13:29 +02:00
os_x11.cpp Silence verbose stderr info message on X11 2018-01-24 21:49:11 +01:00
os_x11.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
platform_config.h Add missing copyright headers and fix formatting 2018-01-05 01:22:23 +01:00
power_x11.cpp Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
power_x11.h Update copyright statements to 2018 2018-01-01 14:40:47 +01:00
SCsub Make separate debug symbols opt-in 2018-01-26 20:46:56 +01:00