godot/platform
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
android Android: Include Joysticks/Gamepads which are available on app start. 2019-05-28 18:23:30 +02:00
haiku added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
iphone Merge pull request #29032 from akien-mga/tools-exceptions-rtti 2019-05-21 17:10:51 +02:00
javascript Implement Clipboard API read when supported. 2019-05-29 23:21:09 +02:00
osx [macOS] Fixes unicode input with IME mode inactive, Improves IME mode documentation. 2019-06-04 11:29:00 +03:00
server bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
uwp Fix memory leak after closing files 2019-06-05 09:34:16 +02:00
windows Merge pull request #26462 from SubSage/master 2019-05-28 14:26:57 +02:00
x11 bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
register_platform_apis.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub SCons: Build thirdparty code in own env, disable warnings 2018-09-28 14:07:39 +02:00