godot/platform/server
Rémi Verschelde 99acec63f1 bullet: Sync with current upstream master branch
This updates our local copy to commit 5ec8339b6fc491e3f09a34a4516e82787f053fcc.
We need a recent master commit for some new features that we use in Godot
(see #25543 and #28909).

To avoid warnings generated by Bullet headers included in our own module,
we include those headers with -isystem on GCC and Clang.

Fixes #29503.
2019-06-11 13:19:42 +02:00
..
detect.py bullet: Sync with current upstream master branch 2019-06-11 13:19:42 +02:00
godot_server.cpp Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
logo.png Optimize images losslessly using oxipng -o6 --strip all --zopfli 2018-06-28 19:17:41 +02:00
os_server.cpp added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
os_server.h added a const keyword for a methods that return constant literal... 2019-05-21 02:16:30 -04:00
platform_config.h Update copyright statements to 2019 2019-01-01 12:58:10 +01:00
SCsub Remove unused imports 2019-04-06 18:05:05 +02:00