godot/drivers
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
alsa Modernize Thread 2021-01-29 12:02:13 +01:00
alsamidi Modernize Thread 2021-01-29 12:02:13 +01:00
coreaudio Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
coremidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dummy Sync RasterizerDummy. 2021-01-10 12:04:09 +01:00
png Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
pulseaudio Modernize Thread 2021-01-29 12:02:13 +01:00
spirv-reflect SCons: Add explicit dependencies on thirdparty code in cloned env 2020-12-18 10:29:34 +01:00
unix Modernize Thread 2021-01-29 12:02:13 +01:00
vulkan Added GPU based cluster builder 2021-01-19 23:31:06 +01:00
wasapi Modernize Thread 2021-01-29 12:02:13 +01:00
windows Modernize Thread 2021-01-29 12:02:13 +01:00
winmidi Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
xaudio2 Modernize Thread 2021-01-29 12:02:13 +01:00
register_driver_types.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
register_driver_types.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
SCsub Add all headers to VS Project 2020-09-27 18:03:51 +02:00