godot/drivers/unix
Pedro J. Estébanez 99fe462452 Modernize Thread
- Based on C++11's `thread` and `thread_local`
- No more need to allocate-deallocate or check for null
- No pointer anymore, just a member variable
- Platform-specific implementations no longer needed (except for the few cases of non-portable functions)
- Simpler for `NO_THREADS`
- Thread ids are now the same across platforms (main is 1; others follow)
2021-01-29 12:02:13 +01:00
..
dir_access_unix.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
dir_access_unix.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
file_access_unix.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
file_access_unix.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ip_unix.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
ip_unix.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
net_socket_posix.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
net_socket_posix.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
os_unix.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
os_unix.h Split OS::execute into two methods 2021-01-09 10:03:23 +00:00
SCsub SCons: Format buildsystem files with psf/black 2020-03-30 09:05:53 +02:00
syslog_logger.cpp Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
syslog_logger.h Update copyright statements to 2021 2021-01-01 20:19:21 +01:00
thread_posix.cpp Modernize Thread 2021-01-29 12:02:13 +01:00
thread_posix.h Modernize Thread 2021-01-29 12:02:13 +01:00