godot/modules/gdnavigation
2020-03-26 15:49:42 +01:00
..
config.py - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
gd_navigation_server.cpp Fix various typos 2020-03-11 13:59:18 -04:00
gd_navigation_server.h Reimplement Mutex with C++'s <mutex> 2020-02-26 20:40:10 +01:00
nav_map.cpp Fix various typos 2020-03-11 13:59:18 -04:00
nav_map.h Added utility functions to the new NavigationServer: 2020-02-18 17:12:45 +01:00
nav_region.cpp PoolVector is gone, replaced by Vector 2020-02-18 10:10:36 +01:00
nav_region.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
nav_rid.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
nav_utils.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
navigation_mesh_editor_plugin.cpp Popups are now windows also (broken!) 2020-03-26 15:49:42 +01:00
navigation_mesh_editor_plugin.h Complete NavigationMeshInstance rename 2020-03-08 17:33:34 +01:00
navigation_mesh_generator.cpp Renamed PlaneShape to WorldMarginShape 2020-02-27 17:45:16 +01:00
navigation_mesh_generator.h Renamed NavigationMeshInstance to NavigationRegion 2020-02-27 17:42:53 +01:00
register_types.cpp - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00
register_types.h Adding missing include guards to header files identified by LGTM. 2020-03-23 04:52:36 -04:00
rvo_agent.cpp Reworked signal connection system, added support for Callable and Signal objects and made them default. 2020-02-20 08:24:50 +01:00
rvo_agent.h Vulkan: Move thirdparty code out of drivers, style fixes 2020-02-11 14:08:44 +01:00
SCsub - Integrated NavigationServer and Navigation2DServer. 2020-02-10 14:38:52 +01:00