godot/demos/2d/platformer
Carl Olsson 9d182e93a3 Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example.
Updated 2D Platformer demo to use kinematic TileMaps for moving platforms, in doing so discovered that the tileset was messed up and not converting properly, so fixed that too.
And in order to fix the tileset I need to activate snapping for collision polygon vertices.
2015-02-13 20:49:21 +10:00
..
bullet.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
bullet.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
bullet.xml -improved physics ccd 2014-02-19 11:57:14 -03:00
coin.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
coin.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.gd -improved physics ccd 2014-02-19 11:57:14 -03:00
enemy.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
enemy.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
engine.cfg -Fixes to OpenSSL compilation (more) 2014-05-01 11:34:10 -03:00
icon.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.gd GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
moving_platform.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
music.ogg GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_fire.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_jump.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_left.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
osb_right.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
parallax_bg.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plank.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
plankpin.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
player.gd -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
player.xml -Work in progress visual shader editor *DOES NOT WORK YET* 2015-01-03 16:52:37 -03:00
robot_demo.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_cloud_3.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_1.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_fg_2.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
scroll_bg_sky.png GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
seesaw.xml GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_coin.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_explode.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_hit.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_jump.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
sound_shoot.wav GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00
stage.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tiles_demo.png Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
tileset_edit.xml Added body mode property to TileMap to select between static and kinematic physics bodies. Kinematic allow use of TileMaps for moving platforms for example. 2015-02-13 20:49:21 +10:00
types.cache GODOT IS OPEN SOURCE 2014-02-09 22:10:30 -03:00